| 1 | /* |
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| 2 | ================================================================================= |
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| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
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| 4 | for multiplayer, cross-platform, real-time 3D action. |
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| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
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| 6 | |
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| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
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| 8 | of the GNU General Public License as published by the Free Software Foundation, |
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| 9 | either version 3 of the License, or (at your option) any later version. |
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| 10 | |
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| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 13 | PURPOSE. See the GNU General Public License for more details. |
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| 14 | |
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| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | |
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| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
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| 19 | ================================================================================= |
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| 20 | */ |
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| 21 | |
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| 22 | /****************************/ |
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| 23 | /*** CaSHL World (Header) ***/ |
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| 24 | /****************************/ |
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| 25 | |
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| 26 | #ifndef CAFU_CASHLWORLD_HPP_INCLUDED |
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| 27 | #define CAFU_CASHLWORLD_HPP_INCLUDED |
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| 28 | |
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| 29 | #include "../Common/World.hpp" |
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| 30 | |
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| 31 | |
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| 32 | // This switch controls the usage of normal-maps for SHL patches. |
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| 33 | // Using normal-maps with SHL patches may or may not help, as explained in the appropriate code comments. |
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| 34 | #define USE_NORMALMAPS 1 |
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| 35 | |
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| 36 | |
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| 37 | struct PatchT |
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| 38 | { |
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| 39 | ArrayT<double> SHCoeffs_UnradiatedTransfer; // SH coefficients of the transfer function that is not yet "radiated" / "shot" into the environment. |
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| 40 | ArrayT<double> SHCoeffs_TotalTransfer; // SH coefficients of the (total) transfer function (that is, direct and bounce transfer). |
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| 41 | |
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| 42 | VectorT Coord; // Position (+safety) in world space of the center of the patch. Valid only if InsideFace==true. |
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| 43 | #if USE_NORMALMAPS |
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| 44 | VectorT Normal; // Normal of the patch. Derived from the normal map normals that are covered by this patch. |
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| 45 | #endif |
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| 46 | bool InsideFace; // InsideFace==true <==> this patch is not completely outside its face |
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| 47 | }; |
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| 48 | |
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| 49 | |
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| 50 | /// This class provides the interface that is needed to compute and store the SH lighting. |
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| 51 | class CaSHLWorldT |
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| 52 | { |
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| 53 | public: |
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| 54 | |
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| 55 | CaSHLWorldT(const char* FileName, ModelManagerT& ModelMan); |
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| 56 | |
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| 57 | const cf::SceneGraph::BspTreeNodeT& GetBspTree() const { return *World.BspTree; } |
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| 58 | |
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| 59 | double TraceRay(const Vector3dT& Start, const Vector3dT& Ray) const; |
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| 60 | |
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| 61 | void PatchesToSHLMaps(const ArrayT< ArrayT<PatchT> >& Patches); |
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| 62 | |
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| 63 | // Forwarded functions. |
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| 64 | void SaveToDisk(const char* FileName) const; |
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| 65 | |
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| 66 | |
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| 67 | private: |
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| 68 | |
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| 69 | WorldT World; |
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| 70 | }; |
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| 71 | |
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| 72 | #endif |
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