root/cafu/trunk/CaWE/DialogConsole.hpp

Revision 457, 1.8 KB (checked in by Carsten, 4 months ago)

Using UltraEdit's multi-line search-and-replace-in-files feature, replaced


^#ifndef _(CAFU|CF|CFS|CA)_(.*)_$
^#define _\1_\2_$

with

#ifndef CAFU_\2_INCLUDED
#define CAFU_\2_INCLUDED

and


^#ifndef _(.*)_HPP_$
^#define _\1_HPP_$

with

#ifndef CAFU_\1_HPP_INCLUDED
#define CAFU_\1_HPP_INCLUDED

Closes #91.

Line 
1/*
2=================================================================================
3This file is part of Cafu, the open-source game engine and graphics engine
4for multiplayer, cross-platform, real-time 3D action.
5Copyright (C) 2002-2012 Carsten Fuchs Software.
6
7Cafu is free software: you can redistribute it and/or modify it under the terms
8of the GNU General Public License as published by the Free Software Foundation,
9either version 3 of the License, or (at your option) any later version.
10
11Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
12without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
13PURPOSE. See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with Cafu. If not, see <http://www.gnu.org/licenses/>.
17
18For support and more information about Cafu, visit us at <http://www.cafu.de>.
19=================================================================================
20*/
21
22#ifndef CAFU_DIALOG_CONSOLE_HPP_INCLUDED
23#define CAFU_DIALOG_CONSOLE_HPP_INCLUDED
24
25
26class ConsoleDialogT : public wxPanel
27{
28    public:
29
30    /// Constructor.
31    ConsoleDialogT(wxWindow* Parent);
32
33    /// Adds the text s to the console output.
34    void Print(const wxString& s, const wxColour* Colour=wxGREEN);
35
36
37    private:
38
39    wxTextCtrl* ConsoleOutput;
40    wxTextCtrl* CommandInput;
41    wxString    SavedOutputForNextPrint;
42
43    // Event handlers.
44    void OnCommandInput(wxCommandEvent& Event);
45    void OnClear       (wxCommandEvent& Event);
46
47    // IDs for the controls whose events we are interested in.
48    enum
49    {
50        ID_TEXTCTRL_INPUT=wxID_HIGHEST+1,
51        ID_BUTTON_CLEAR
52    };
53
54    DECLARE_EVENT_TABLE()
55};
56
57#endif
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