| 1 | /* |
|---|
| 2 | ================================================================================= |
|---|
| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
|---|
| 4 | for multiplayer, cross-platform, real-time 3D action. |
|---|
| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
|---|
| 6 | |
|---|
| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
|---|
| 8 | of the GNU General Public License as published by the Free Software Foundation, |
|---|
| 9 | either version 3 of the License, or (at your option) any later version. |
|---|
| 10 | |
|---|
| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
|---|
| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
|---|
| 13 | PURPOSE. See the GNU General Public License for more details. |
|---|
| 14 | |
|---|
| 15 | You should have received a copy of the GNU General Public License |
|---|
| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
|---|
| 17 | |
|---|
| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
|---|
| 19 | ================================================================================= |
|---|
| 20 | */ |
|---|
| 21 | |
|---|
| 22 | #include "EditorMaterialManager.hpp" |
|---|
| 23 | #include "EditorMaterialDummy.hpp" |
|---|
| 24 | #include "EditorMaterialEngine.hpp" |
|---|
| 25 | #include "GameConfig.hpp" |
|---|
| 26 | #include "MaterialSystem/MaterialManager.hpp" |
|---|
| 27 | |
|---|
| 28 | #include "wx/confbase.h" |
|---|
| 29 | |
|---|
| 30 | |
|---|
| 31 | // Compare function for sorting materials. |
|---|
| 32 | static bool CompareMaterials(EditorMaterialI* const& elem1, EditorMaterialI* const& elem2) |
|---|
| 33 | { |
|---|
| 34 | return wxStricmp(elem1->GetName(), elem2->GetName())<0; |
|---|
| 35 | } |
|---|
| 36 | |
|---|
| 37 | |
|---|
| 38 | EditorMatManT::EditorMatManT(const GameConfigT& GameConfig) |
|---|
| 39 | : m_MaterialMan(), |
|---|
| 40 | m_Materials(), |
|---|
| 41 | m_DefaultMaterial(NULL), |
|---|
| 42 | m_LazyMatUpdateCount(0) |
|---|
| 43 | { |
|---|
| 44 | // Register all material scripts of this game and obtain all found materials. |
|---|
| 45 | ArrayT<MaterialT*> Materials=m_MaterialMan.RegisterMaterialScriptsInDir(std::string(GameConfig.ModDir)+"/Materials", std::string(GameConfig.ModDir)+"/"); |
|---|
| 46 | |
|---|
| 47 | // Create an editor material for each loaded engine material. |
|---|
| 48 | for (unsigned long MaterialNr=0; MaterialNr<Materials.Size(); MaterialNr++) |
|---|
| 49 | m_Materials.PushBack(new EngineMaterialT(Materials[MaterialNr])); |
|---|
| 50 | |
|---|
| 51 | if (m_Materials.Size()==0) |
|---|
| 52 | { |
|---|
| 53 | wxMessageBox("WARNING: No materials found in directory\n"+GameConfig.ModDir+"/Materials\n" |
|---|
| 54 | "We can continue, but the materials will NOT work.\n" |
|---|
| 55 | "Something is wrong that really should be fixed!", "Missing Materials", wxOK | wxICON_ERROR); |
|---|
| 56 | |
|---|
| 57 | m_Materials.PushBack(new DummyMaterialT("Error: Materials not loaded!")); |
|---|
| 58 | } |
|---|
| 59 | |
|---|
| 60 | m_Materials.QuickSort(CompareMaterials); |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | |
|---|
| 64 | EditorMatManT::~EditorMatManT() |
|---|
| 65 | { |
|---|
| 66 | // Delete all the materials from the list. |
|---|
| 67 | for (unsigned long MatNr=0; MatNr<m_Materials.Size(); MatNr++) delete m_Materials[MatNr]; |
|---|
| 68 | } |
|---|
| 69 | |
|---|
| 70 | |
|---|
| 71 | EditorMaterialI* EditorMatManT::GetDefaultMaterial() |
|---|
| 72 | { |
|---|
| 73 | if (m_DefaultMaterial) return m_DefaultMaterial; |
|---|
| 74 | |
|---|
| 75 | // m_DefaultMaterial is NULL (so this is the very first call to this function). |
|---|
| 76 | const wxString DefaultName=wxConfigBase::Get()->Read("General/InitialDefaultMaterial", "TechDemo/walls/wall-13b").Lower(); |
|---|
| 77 | |
|---|
| 78 | for (unsigned long MatNr=0; MatNr<m_Materials.Size(); MatNr++) |
|---|
| 79 | { |
|---|
| 80 | // Perform a case-insensitive find. |
|---|
| 81 | if (m_Materials[MatNr]->GetName().Lower().Find(DefaultName)!=wxNOT_FOUND) |
|---|
| 82 | { |
|---|
| 83 | m_DefaultMaterial=m_Materials[MatNr]; |
|---|
| 84 | return m_DefaultMaterial; |
|---|
| 85 | } |
|---|
| 86 | } |
|---|
| 87 | |
|---|
| 88 | for (unsigned long MatNr=0; MatNr<m_Materials.Size(); MatNr++) |
|---|
| 89 | { |
|---|
| 90 | if (m_Materials[MatNr]->GetName().Lower().Find("wall")!=wxNOT_FOUND && m_Materials[MatNr]->ShowInMaterialBrowser()) |
|---|
| 91 | { |
|---|
| 92 | m_DefaultMaterial=m_Materials[MatNr]; |
|---|
| 93 | return m_DefaultMaterial; |
|---|
| 94 | } |
|---|
| 95 | } |
|---|
| 96 | |
|---|
| 97 | // Try really hard to avoid dummy materials - take first material that is visible in the editor. |
|---|
| 98 | for (unsigned long MatNr=0; MatNr<m_Materials.Size(); MatNr++) |
|---|
| 99 | { |
|---|
| 100 | if (m_Materials[MatNr]->ShowInMaterialBrowser()) |
|---|
| 101 | { |
|---|
| 102 | m_DefaultMaterial=m_Materials[MatNr]; |
|---|
| 103 | return m_DefaultMaterial; |
|---|
| 104 | } |
|---|
| 105 | } |
|---|
| 106 | |
|---|
| 107 | m_DefaultMaterial=FindMaterial(DefaultName, true); |
|---|
| 108 | return m_DefaultMaterial; |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | |
|---|
| 112 | void EditorMatManT::SetDefaultMaterial(EditorMaterialI* DefaultMat) |
|---|
| 113 | { |
|---|
| 114 | m_DefaultMaterial=DefaultMat; |
|---|
| 115 | } |
|---|
| 116 | |
|---|
| 117 | |
|---|
| 118 | EditorMaterialI* EditorMatManT::FindMaterial(const wxString& MatName, bool CreateDummyIfNotFound) |
|---|
| 119 | { |
|---|
| 120 | static EditorMaterialI* LastMat=NULL; |
|---|
| 121 | |
|---|
| 122 | // wxASSERT(MatName!="" || !CreateDummyIfNotFound); |
|---|
| 123 | |
|---|
| 124 | // Before doing a full search, check if MatName is the same as in the last call. |
|---|
| 125 | if (LastMat && !wxStricmp(MatName, LastMat->GetName())) |
|---|
| 126 | return LastMat; |
|---|
| 127 | |
|---|
| 128 | for (unsigned long MatNr=0; MatNr<m_Materials.Size(); MatNr++) |
|---|
| 129 | if (!wxStricmp(MatName, m_Materials[MatNr]->GetName())) |
|---|
| 130 | { |
|---|
| 131 | LastMat=m_Materials[MatNr]; |
|---|
| 132 | return LastMat; |
|---|
| 133 | } |
|---|
| 134 | |
|---|
| 135 | |
|---|
| 136 | // Not found. If we shall not create a dummy in this case, just return NULL. |
|---|
| 137 | if (!CreateDummyIfNotFound) return NULL; |
|---|
| 138 | |
|---|
| 139 | |
|---|
| 140 | // Not found - create a dummy as a placeholder for the missing material. |
|---|
| 141 | EditorMaterialI* Dummy=new DummyMaterialT(MatName.c_str()); |
|---|
| 142 | |
|---|
| 143 | m_Materials.PushBack(Dummy); |
|---|
| 144 | LastMat=Dummy; |
|---|
| 145 | return Dummy; |
|---|
| 146 | } |
|---|
| 147 | |
|---|
| 148 | |
|---|
| 149 | void EditorMatManT::LazilyUpdateProxies() |
|---|
| 150 | { |
|---|
| 151 | if (m_LazyMatUpdateCount==0) { wxLogDebug("Beginning to cache in materials."); } |
|---|
| 152 | if ((m_LazyMatUpdateCount % 100)==0 && m_LazyMatUpdateCount<m_Materials.Size()) { wxLogDebug("Caching in material number %lu of %lu materials.", m_LazyMatUpdateCount, m_Materials.Size()); } |
|---|
| 153 | if (m_LazyMatUpdateCount+1==m_Materials.Size()) { wxLogDebug("Done caching in %lu materials.", m_Materials.Size()); } |
|---|
| 154 | |
|---|
| 155 | // Do nothing once we're done caching in. |
|---|
| 156 | if (m_LazyMatUpdateCount>=m_Materials.Size()) return; |
|---|
| 157 | |
|---|
| 158 | // Also do nothing while one of the mouse buttons is down, the user is probably interacting with the editor then. |
|---|
| 159 | const wxMouseState MS=wxGetMouseState(); |
|---|
| 160 | if (MS.LeftIsDown() || MS.MiddleIsDown() || MS.RightIsDown()) return; |
|---|
| 161 | |
|---|
| 162 | m_Materials[m_LazyMatUpdateCount]->GetImage(); |
|---|
| 163 | m_LazyMatUpdateCount++; |
|---|
| 164 | } |
|---|