| 1 | /* |
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| 2 | ================================================================================= |
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| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
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| 4 | for multiplayer, cross-platform, real-time 3D action. |
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| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
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| 6 | |
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| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
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| 8 | of the GNU General Public License as published by the Free Software Foundation, |
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| 9 | either version 3 of the License, or (at your option) any later version. |
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| 10 | |
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| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 13 | PURPOSE. See the GNU General Public License for more details. |
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| 14 | |
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| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | |
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| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
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| 19 | ================================================================================= |
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| 20 | */ |
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| 21 | |
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| 22 | #ifndef CAFU_EDITOR_MATERIAL_MANAGER_HPP_INCLUDED |
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| 23 | #define CAFU_EDITOR_MATERIAL_MANAGER_HPP_INCLUDED |
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| 24 | |
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| 25 | #include "MaterialSystem/MaterialManagerImpl.hpp" |
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| 26 | #include "Templates/Array.hpp" |
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| 27 | #include "wx/wx.h" |
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| 28 | |
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| 29 | |
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| 30 | class EditorMaterialI; |
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| 31 | class GameConfigT; |
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| 32 | |
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| 33 | |
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| 34 | /// This class manages the editor materials for a game configuration. |
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| 35 | class EditorMatManT |
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| 36 | { |
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| 37 | public: |
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| 38 | |
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| 39 | EditorMatManT(const GameConfigT& GameConfig); |
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| 40 | ~EditorMatManT(); |
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| 41 | |
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| 42 | const ArrayT<EditorMaterialI*>& GetMaterials() const { return m_Materials; } |
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| 43 | |
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| 44 | EditorMaterialI* GetDefaultMaterial(); |
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| 45 | void SetDefaultMaterial(EditorMaterialI* DefaultMat); |
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| 46 | |
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| 47 | /// This method finds an editor material by name. |
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| 48 | /// |
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| 49 | /// @param MatName Name of the material to find. |
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| 50 | /// @param CreateDummy Creates and returns a dummy material when the requested material was not found. |
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| 51 | /// |
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| 52 | /// @returns a pointer to the requested editor material. |
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| 53 | /// If the material was not found and CreateDummy is true, a dummy material is added and its pointer is returned. |
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| 54 | /// If the material was not found and CreateDummy is false, NULL is returned. |
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| 55 | EditorMaterialI* FindMaterial(const wxString& MatName, bool CreateDummy); |
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| 56 | |
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| 57 | // This loops through m_Materials, one per call, and calls the GetImage() method on the material, |
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| 58 | // in order to make sure that the proxy is fully loaded. |
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| 59 | void LazilyUpdateProxies(); |
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| 60 | |
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| 61 | |
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| 62 | private: |
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| 63 | |
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| 64 | EditorMatManT(const EditorMatManT&); ///< Use of the Copy Constructor is not allowed. |
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| 65 | void operator = (const EditorMatManT&); ///< Use of the Assignment Operator is not allowed. |
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| 66 | |
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| 67 | MaterialManagerImplT m_MaterialMan; ///< The material manager for the materials that are used with this game config. |
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| 68 | ArrayT<EditorMaterialI*> m_Materials; ///< Array of all materials in this game configuration. |
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| 69 | EditorMaterialI* m_DefaultMaterial; ///< The currently used default material. |
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| 70 | unsigned long m_LazyMatUpdateCount; ///< This counts up to where we already cached in the m_Materials. |
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| 71 | }; |
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| 72 | |
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| 73 | #endif |
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