| 1 | /* |
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| 2 | ================================================================================= |
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| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
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| 4 | for multiplayer, cross-platform, real-time 3D action. |
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| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
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| 6 | |
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| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
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| 8 | of the GNU General Public License as published by the Free Software Foundation, |
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| 9 | either version 3 of the License, or (at your option) any later version. |
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| 10 | |
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| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 13 | PURPOSE. See the GNU General Public License for more details. |
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| 14 | |
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| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | |
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| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
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| 19 | ================================================================================= |
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| 20 | */ |
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| 21 | |
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| 22 | #ifndef CAFU_GAME_CONFIG_HPP_INCLUDED |
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| 23 | #define CAFU_GAME_CONFIG_HPP_INCLUDED |
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| 24 | |
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| 25 | #include "EditorMaterialManager.hpp" |
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| 26 | #include "GuiSys/GuiImpl.hpp" |
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| 27 | #include "Math3D/BoundingBox.hpp" |
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| 28 | #include "Models/ModelManager.hpp" |
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| 29 | #include "Templates/Array.hpp" |
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| 30 | #include "wx/wx.h" |
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| 31 | |
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| 32 | |
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| 33 | namespace cf |
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| 34 | { |
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| 35 | namespace FileSys |
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| 36 | { |
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| 37 | class FileSystemT; |
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| 38 | } |
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| 39 | } |
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| 40 | |
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| 41 | class EntityClassT; |
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| 42 | class wxFileConfig; |
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| 43 | |
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| 44 | |
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| 45 | /// The class describes the settings for a game/MOD. |
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| 46 | /// Some of the settings are loaded from the CaWE-spefific config file (edited by the user in the main "Configure CaWE" dialog). |
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| 47 | /// Some of the settings are loaded from the games EntityClassDefs.lua script. |
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| 48 | /// Other settings are loaded directly from the files and data in the game/MOD directory. |
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| 49 | class GameConfigT |
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| 50 | { |
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| 51 | public: |
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| 52 | |
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| 53 | class InitErrorT { }; |
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| 54 | |
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| 55 | GameConfigT(wxFileConfig& CfgFile, const wxString& Name_, const wxString& ModDir_); |
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| 56 | ~GameConfigT(); |
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| 57 | |
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| 58 | const EntityClassT* FindClass(const wxString& Name) const; |
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| 59 | const ArrayT<const EntityClassT*>& GetEntityClasses() const { return m_EntityClasses; } |
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| 60 | EditorMatManT& GetMatMan() { return m_MatMan; } |
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| 61 | const EditorMatManT& GetMatMan() const { return m_MatMan; } |
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| 62 | |
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| 63 | /// Returns the model for the given FileName that is relative to ModDir. |
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| 64 | const CafuModelT* GetModel(const wxString& FileName, wxString* ErrorMsg=NULL) const; |
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| 65 | |
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| 66 | /// All GUIs that are created in this game config (no matter if in the Map Editor, the Gui Editor, or the Model Editor) |
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| 67 | /// share their font and model resources via the returned GuiResourcesT instance. |
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| 68 | cf::GuiSys::GuiResourcesT& GetGuiResources() { return m_GuiResources; } |
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| 69 | |
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| 70 | int GetMaxMapCoord() const { return m_MaxMapCoord; } |
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| 71 | int GetMinMapCoord() const { return -m_MaxMapCoord; } |
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| 72 | BoundingBox3fT GetMaxMapBB() const; |
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| 73 | |
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| 74 | /// Saves this game configuration to CfgFile that has been set to the proper path (directory / group) by the caller. |
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| 75 | void Save(wxFileConfig& CfgFile) const; |
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| 76 | |
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| 77 | |
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| 78 | // Settings obtained from the CfgFile. |
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| 79 | const wxString Name; |
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| 80 | const wxString ModDir; |
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| 81 | |
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| 82 | wxString DefaultPointEntity; |
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| 83 | wxString DefaultSolidEntity; |
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| 84 | |
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| 85 | float DefaultTextureScale; |
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| 86 | float DefaultLightmapScale; |
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| 87 | wxString CordonTexture; |
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| 88 | |
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| 89 | |
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| 90 | private: |
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| 91 | |
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| 92 | GameConfigT(const GameConfigT&); ///< Use of the Copy Constructor is not allowed. |
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| 93 | void operator = (const GameConfigT&); ///< Use of the Assignment Operator is not allowed. |
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| 94 | |
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| 95 | ArrayT<cf::FileSys::FileSystemT*> m_MountedFileSystems; ///< The file systems that have been mounted for this game config. |
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| 96 | ArrayT<const EntityClassT*> m_EntityClasses; ///< The entity classes as obtained from the EntityClassDefs.lua script. |
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| 97 | EditorMatManT m_MatMan; ///< The material manager for this game config. |
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| 98 | ModelManagerT m_ModelMan; ///< The model manager for this game config. |
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| 99 | cf::GuiSys::GuiResourcesT m_GuiResources; ///< The provider for resources (fonts and models) for all GUIs in this game config (no matter if in the Map Editor, the Gui Editor, or the Model Editor). |
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| 100 | int m_MaxMapCoord; |
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| 101 | }; |
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| 102 | |
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| 103 | #endif |
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