| 1 | /* |
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| 2 | ================================================================================= |
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| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
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| 4 | for multiplayer, cross-platform, real-time 3D action. |
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| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
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| 6 | |
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| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
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| 8 | of the GNU General Public License as published by the Free Software Foundation, |
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| 9 | either version 3 of the License, or (at your option) any later version. |
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| 10 | |
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| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 13 | PURPOSE. See the GNU General Public License for more details. |
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| 14 | |
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| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | |
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| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
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| 19 | ================================================================================= |
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| 20 | */ |
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| 21 | |
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| 22 | #include "EntityClass.hpp" |
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| 23 | #include "GameConfig.hpp" |
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| 24 | #include "Options.hpp" |
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| 25 | #include "ParentFrame.hpp" |
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| 26 | #include "Load_MatReplMan.hpp" |
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| 27 | #include "MapDocument.hpp" |
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| 28 | #include "MapEntity.hpp" |
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| 29 | #include "MapFace.hpp" |
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| 30 | #include "MapBrush.hpp" |
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| 31 | #include "MapBezierPatch.hpp" |
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| 32 | #include "Math3D/Vector3.hpp" |
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| 33 | #include "Math3D/Plane3.hpp" |
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| 34 | #include "TextParser/TextParser.hpp" |
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| 35 | #include "SceneGraph/LightMapMan.hpp" |
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| 36 | |
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| 37 | #include "wx/wx.h" |
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| 38 | #include "wx/progdlg.h" |
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| 39 | |
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| 40 | |
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| 41 | static MatReplaceManT* g_MatReplaceMan=NULL; |
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| 42 | |
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| 43 | |
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| 44 | MapFaceT MapFaceT::Create_D3_map(TextParserT& TP, const Vector3fT& Origin, EditorMatManT& MatMan) |
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| 45 | { |
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| 46 | MapFaceT Face; |
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| 47 | |
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| 48 | TP.AssertAndSkipToken("("); |
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| 49 | Face.m_Plane.Normal.x= TP.GetNextTokenAsFloat(); |
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| 50 | Face.m_Plane.Normal.y= TP.GetNextTokenAsFloat(); |
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| 51 | Face.m_Plane.Normal.z= TP.GetNextTokenAsFloat(); |
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| 52 | Face.m_Plane.Dist =-TP.GetNextTokenAsFloat(); // Yes, D3's plane equation has Dist on the other side of the = than mine. |
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| 53 | TP.AssertAndSkipToken(")"); |
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| 54 | |
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| 55 | // Materials are normally plane projected on faces. |
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| 56 | Face.m_SurfaceInfo.TexCoordGenMode=PlaneProj; |
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| 57 | |
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| 58 | // Translate the Face.m_Plane according to Origin. |
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| 59 | // This is done by getting a point on the plane (e.g. the Stuetzvektor), |
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| 60 | // offsetting it by Origin, and then recomputing the Face.m_Plane.Dist. |
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| 61 | Face.m_Plane.Dist=dot(Face.m_Plane.Normal*Face.m_Plane.Dist + Origin, Face.m_Plane.Normal); |
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| 62 | |
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| 63 | |
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| 64 | Vector3fT Span1; |
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| 65 | Vector3fT Span2; |
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| 66 | |
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| 67 | Face.m_Plane.GetSpanVectorsByRotation(Span1, Span2); |
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| 68 | |
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| 69 | // Assert that the output is as expected. |
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| 70 | wxASSERT(fabs(dot(Face.m_Plane.Normal, Span1))<0.01); |
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| 71 | wxASSERT(fabs(dot(Face.m_Plane.Normal, Span2))<0.01); |
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| 72 | wxASSERT(fabs(dot(Span1, Span2))<0.01); |
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| 73 | |
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| 74 | Face.m_PlanePoints[0]=Face.m_Plane.Normal*Face.m_Plane.Dist; |
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| 75 | |
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| 76 | #if 1 |
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| 77 | // We need to find three linear independent points in Face.m_Plane, which is pretty straightforward given Span1 and Span2. |
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| 78 | Face.m_PlanePoints[1]=Face.m_PlanePoints[0]+Span1*1000.0; |
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| 79 | Face.m_PlanePoints[2]=Face.m_PlanePoints[0]+Span2*1000.0; |
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| 80 | #else |
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| 81 | // This method does not rely on Span1 and Span2. |
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| 82 | Vector3dT AbsNorm(fabs(Normal.x), fabs(Normal.y), fabs(Normal.z)); |
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| 83 | |
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| 84 | // Note that the ">=" (vs. ">") are very important here! |
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| 85 | if (AbsNorm.x>=AbsNorm.y && AbsNorm.x>=AbsNorm.z) |
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| 86 | { |
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| 87 | // The x-component has the biggest magnitude. |
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| 88 | Face.m_PlanePoints[1][1]=Face.m_PlanePoints[0][1]+1000; |
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| 89 | Face.m_PlanePoints[1][2]=Face.m_PlanePoints[0][2]; |
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| 90 | Face.m_PlanePoints[1][0]=(Dist-Normal.y*Face.m_PlanePoints[1][1]-Normal.z*Face.m_PlanePoints[1][2])/Normal.x; |
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| 91 | |
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| 92 | Face.m_PlanePoints[2][1]=Face.m_PlanePoints[0][1]; |
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| 93 | Face.m_PlanePoints[2][2]=Face.m_PlanePoints[0][2]+1000; |
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| 94 | Face.m_PlanePoints[2][0]=(Dist-Normal.y*Face.m_PlanePoints[2][1]-Normal.z*Face.m_PlanePoints[2][2])/Normal.x; |
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| 95 | } |
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| 96 | else if (AbsNorm.y>=AbsNorm.x && AbsNorm.y>=AbsNorm.z) |
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| 97 | { |
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| 98 | // The y-component has the biggest magnitude. |
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| 99 | Face.m_PlanePoints[1][0]=Face.m_PlanePoints[0][0]+1000; |
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| 100 | Face.m_PlanePoints[1][2]=Face.m_PlanePoints[0][2]; |
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| 101 | Face.m_PlanePoints[1][1]=(Dist-Normal.x*Face.m_PlanePoints[1][0]-Normal.z*Face.m_PlanePoints[1][2])/Normal.y; |
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| 102 | |
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| 103 | Face.m_PlanePoints[2][0]=Face.m_PlanePoints[0][0]; |
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| 104 | Face.m_PlanePoints[2][2]=Face.m_PlanePoints[0][2]+1000; |
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| 105 | Face.m_PlanePoints[2][1]=(Dist-Normal.x*Face.m_PlanePoints[2][0]-Normal.z*Face.m_PlanePoints[2][2])/Normal.y; |
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| 106 | } |
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| 107 | else |
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| 108 | { |
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| 109 | // The z-component has the biggest magnitude. |
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| 110 | Face.m_PlanePoints[1][0]=Face.m_PlanePoints[0][0]+1000; |
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| 111 | Face.m_PlanePoints[1][1]=Face.m_PlanePoints[0][1]; |
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| 112 | Face.m_PlanePoints[1][2]=(Dist-Normal.x*Face.m_PlanePoints[1][0]-Normal.y*Face.m_PlanePoints[1][1])/Normal.z; |
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| 113 | |
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| 114 | Face.m_PlanePoints[2][0]=Face.m_PlanePoints[0][0]; |
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| 115 | Face.m_PlanePoints[2][1]=Face.m_PlanePoints[0][1]+1000; |
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| 116 | Face.m_PlanePoints[2][2]=(Dist-Normal.x*Face.m_PlanePoints[2][0]-Normal.y*Face.m_PlanePoints[2][1])/Normal.z; |
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| 117 | } |
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| 118 | #endif |
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| 119 | |
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| 120 | #ifndef NDEBUG |
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| 121 | // Verify the correctness of the planepts! |
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| 122 | Plane3fT CheckPlane(Face.m_PlanePoints[0], Face.m_PlanePoints[1], Face.m_PlanePoints[2], 0.1f); |
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| 123 | |
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| 124 | wxASSERT(dot(CheckPlane.Normal, Face.m_Plane.Normal)>=0.999 && fabs(CheckPlane.Dist-Face.m_Plane.Dist)<0.1); |
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| 125 | #endif |
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| 126 | |
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| 127 | |
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| 128 | // Read the 2x3 texture matrix. |
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| 129 | TP.AssertAndSkipToken("("); |
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| 130 | |
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| 131 | Vector3dT Row1; |
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| 132 | TP.AssertAndSkipToken("("); |
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| 133 | Row1.x=TP.GetNextTokenAsFloat(); |
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| 134 | Row1.y=TP.GetNextTokenAsFloat(); |
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| 135 | Face.m_SurfaceInfo.Trans[0]=TP.GetNextTokenAsFloat(); // Texture offset (translation) in U-direction. |
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| 136 | TP.AssertAndSkipToken(")"); |
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| 137 | |
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| 138 | Vector3dT Row2; |
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| 139 | TP.AssertAndSkipToken("("); |
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| 140 | Row2.x=TP.GetNextTokenAsFloat(); |
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| 141 | Row2.y=TP.GetNextTokenAsFloat(); |
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| 142 | Face.m_SurfaceInfo.Trans[1]=TP.GetNextTokenAsFloat(); // Texture offset (translation) in V-direction. |
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| 143 | TP.AssertAndSkipToken(")"); |
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| 144 | |
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| 145 | TP.AssertAndSkipToken(")"); |
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| 146 | |
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| 147 | |
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| 148 | // Read the material name and the remaining three zeros. |
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| 149 | wxString MatName=TP.GetNextToken(); |
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| 150 | |
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| 151 | MatName=g_MatReplaceMan->GetReplacement(MatName); |
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| 152 | |
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| 153 | if (TP.GetNextToken()!="0") throw TextParserT::ParseError(); |
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| 154 | if (TP.GetNextToken()!="0") throw TextParserT::ParseError(); |
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| 155 | if (TP.GetNextToken()!="0") throw TextParserT::ParseError(); |
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| 156 | |
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| 157 | |
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| 158 | Face.m_SurfaceInfo.Rotate=0; // Maybe that's one of the above trailing zeros? |
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| 159 | |
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| 160 | |
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| 161 | // Compute the scales from the axis lengths. |
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| 162 | Vector3fT UAxis_=Span1*Row1.x + Span2*Row1.y; float LenU=length(UAxis_); |
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| 163 | Vector3fT VAxis_=Span1*Row2.x + Span2*Row2.y; float LenV=length(VAxis_); |
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| 164 | |
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| 165 | if (LenU<0.000001 || LenV<0.000001) |
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| 166 | { |
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| 167 | // The Row1 or Row2 components might all be zero. |
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| 168 | // I've seen this for example with the Doom3 "textures/common/caulk" material. |
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| 169 | UAxis_=Span1; LenU=1.0; |
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| 170 | VAxis_=Span2; LenV=1.0; |
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| 171 | } |
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| 172 | |
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| 173 | Face.m_SurfaceInfo.Scale[0]=LenU; |
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| 174 | Face.m_SurfaceInfo.Scale[1]=LenV; |
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| 175 | |
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| 176 | // Normalize the axes lengths. |
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| 177 | Face.m_SurfaceInfo.UAxis=UAxis_/LenU; |
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| 178 | Face.m_SurfaceInfo.VAxis=VAxis_/LenV; |
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| 179 | |
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| 180 | Face.m_Material=MatMan.FindMaterial(MatName, true /*return dummy if not found*/); |
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| 181 | |
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| 182 | return Face; |
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| 183 | } |
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| 184 | |
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| 185 | |
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| 186 | MapBrushT* MapBrushT::Create_D3_map(TextParserT& TP, const Vector3fT& Origin, unsigned long EntityNr, unsigned long PrimitiveNr, EditorMatManT& MatMan) |
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| 187 | { |
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| 188 | MapBrushT* Brush=new MapBrushT(); |
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| 189 | |
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| 190 | if (TP.GetNextToken()!="{") throw TextParserT::ParseError(); |
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| 191 | |
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| 192 | Brush->m_Faces.Clear(); |
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| 193 | |
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| 194 | while (true) |
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| 195 | { |
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| 196 | std::string Token=TP.GetNextToken(); |
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| 197 | TP.PutBack(Token); |
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| 198 | |
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| 199 | if (Token!="(") break; |
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| 200 | |
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| 201 | Brush->m_Faces.PushBack(MapFaceT::Create_D3_map(TP, Origin, MatMan)); |
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| 202 | } |
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| 203 | |
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| 204 | if (TP.GetNextToken()!="}") throw TextParserT::ParseError(); |
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| 205 | |
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| 206 | Brush->CompleteFaceVertices(); |
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| 207 | |
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| 208 | if (!Brush->IsValid()) |
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| 209 | { |
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| 210 | wxLogWarning("Entity %lu, primitive %lu: The brush could not be created from its planes.\n", EntityNr, PrimitiveNr); |
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| 211 | } |
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| 212 | |
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| 213 | wxASSERT(Brush->IsValid()); |
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| 214 | return Brush; |
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| 215 | } |
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| 216 | |
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| 217 | |
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| 218 | void MapBezierPatchT::Load_D3_map(TextParserT& TP, unsigned long patchDef, EditorMatManT& MatMan) |
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| 219 | { |
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| 220 | if (patchDef!=2 && patchDef!=3) throw TextParserT::ParseError(); |
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| 221 | |
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| 222 | if (TP.GetNextToken()!="{") throw TextParserT::ParseError(); |
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| 223 | |
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| 224 | wxString texname = TP.GetNextToken(); |
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| 225 | texname=g_MatReplaceMan->GetReplacement(texname); |
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| 226 | SetMaterial(MatMan.FindMaterial(texname, true /*Create dummy if not found.*/)); |
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| 227 | |
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| 228 | // Bezier patches have custom texture coordinates per default. |
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| 229 | SurfaceInfo.TexCoordGenMode=Custom; |
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| 230 | |
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| 231 | TP.AssertAndSkipToken("("); |
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| 232 | |
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| 233 | unsigned long width =TP.GetNextTokenAsInt(); |
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| 234 | unsigned long height=TP.GetNextTokenAsInt(); |
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| 235 | |
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| 236 | SetSize(width, height); |
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| 237 | |
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| 238 | // "patchDef3"s seem to *always* specify explicit number of subdivisions... will they obsolete or complement "patchDef2"s? |
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| 239 | SubdivsHorz=(patchDef==3) ? TP.GetNextTokenAsInt() : -1; |
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| 240 | SubdivsVert=(patchDef==3) ? TP.GetNextTokenAsInt() : -1; |
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| 241 | |
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| 242 | TP.GetNextToken(); // "Contents" (unused - skip). |
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| 243 | TP.GetNextToken(); // "Flags" (unused - skip). |
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| 244 | TP.GetNextToken(); // "Value" (unused - skip). |
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| 245 | |
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| 246 | TP.AssertAndSkipToken(")"); |
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| 247 | |
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| 248 | |
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| 249 | TP.AssertAndSkipToken("("); |
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| 250 | |
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| 251 | // js todo: D3 patch loading: d3 patches and cawe patches are defined and saved differently, shoudl I revert to the D3 representation of a patch? |
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| 252 | for (unsigned long x=0; x<cv_Width; x++) |
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| 253 | { |
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| 254 | TP.AssertAndSkipToken("("); |
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| 255 | |
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| 256 | for (int y=int(cv_Height)-1; y>=0; y--) |
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| 257 | { |
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| 258 | TP.AssertAndSkipToken("("); |
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| 259 | |
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| 260 | Vector3fT Pos; |
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| 261 | Pos.x=TP.GetNextTokenAsFloat(); |
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| 262 | Pos.y=TP.GetNextTokenAsFloat(); |
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| 263 | Pos.z=TP.GetNextTokenAsFloat(); |
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| 264 | SetCvPos(x, y, Pos); |
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| 265 | |
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| 266 | Vector3fT TexCoord; |
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| 267 | TexCoord.x=TP.GetNextTokenAsFloat(); |
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| 268 | TexCoord.y=TP.GetNextTokenAsFloat(); |
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| 269 | SetCvUV(x, y, TexCoord); |
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| 270 | |
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| 271 | TP.AssertAndSkipToken(")"); |
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| 272 | } |
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| 273 | |
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| 274 | TP.AssertAndSkipToken(")"); |
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| 275 | } |
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| 276 | |
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| 277 | TP.AssertAndSkipToken(")"); |
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| 278 | if (TP.GetNextToken()!="}") throw TextParserT::ParseError(); |
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| 279 | } |
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| 280 | |
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| 281 | |
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| 282 | void MapEntityBaseT::Load_D3_map(TextParserT& TP, MapDocumentT& MapDoc, wxProgressDialog* ProgressDialog, unsigned long EntityNr) |
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| 283 | { |
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| 284 | EditorMatManT& MatMan=MapDoc.GetGameConfig()->GetMatMan(); |
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| 285 | static MatReplaceManT MatReplaceMan("Doom 3", MatMan.GetMaterials()); |
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| 286 | |
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| 287 | if (EntityNr==0) |
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| 288 | { |
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| 289 | g_MatReplaceMan=&MatReplaceMan; |
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| 290 | |
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| 291 | // See if the Doom3 map file begins with "Version 2". |
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| 292 | if (TP.GetNextToken()!="Version") throw TextParserT::ParseError(); |
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| 293 | const int MapFileVersion=TP.GetNextTokenAsInt(); |
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| 294 | |
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| 295 | if (MapFileVersion!=2) |
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| 296 | { |
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| 297 | wxMessageBox(wxString::Format("Expected Doom3 map file version 2, but found version %i.", MapFileVersion), "Could not import the D3 map file."); |
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| 298 | throw TextParserT::ParseError(); |
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| 299 | } |
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| 300 | } |
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| 301 | |
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| 302 | TP.AssertAndSkipToken("{"); |
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| 303 | |
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| 304 | while (true) |
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| 305 | { |
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| 306 | std::string Token=TP.GetNextToken(); |
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| 307 | TP.PutBack(Token); |
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| 308 | |
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| 309 | if (Token=="{") break; // This is the beginning of a primitive - done reading properties. |
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| 310 | if (Token=="}") break; // This is the end of the entity - done reading properties, too. |
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| 311 | |
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| 312 | std::string Key =TP.GetNextToken(); |
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| 313 | std::string Value=TP.GetNextToken(); |
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| 314 | |
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| 315 | if (Key=="angle") |
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| 316 | { |
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| 317 | Key="angles"; |
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| 318 | |
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| 319 | if (Value=="-1") Value="-90 0 0"; |
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| 320 | else if (Value=="-2") Value="90 0 0"; |
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| 321 | else Value="0 "+Value+" 0"; |
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| 322 | } |
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| 323 | |
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| 324 | // Add the property to the entity. |
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| 325 | m_Properties.PushBack(EntPropertyT(Key, Value)); |
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| 326 | } |
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| 327 | |
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| 328 | Vector3fT OriginVec; |
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| 329 | EntPropertyT* OriginProp=FindProperty("origin"); |
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| 330 | |
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| 331 | if (OriginProp) OriginVec=OriginProp->GetVector3f(); |
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| 332 | |
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| 333 | unsigned long NrOfPrims=0; |
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| 334 | |
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| 335 | while (true) |
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| 336 | { |
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| 337 | std::string Token=TP.GetNextToken(); |
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| 338 | |
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| 339 | if (Token!="{") |
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| 340 | { |
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| 341 | TP.PutBack(Token); |
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| 342 | break; |
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| 343 | } |
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| 344 | |
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| 345 | // The "{" signals the begin of a primitive. |
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| 346 | Token=TP.GetNextToken(); |
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| 347 | |
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| 348 | if (Token=="brushDef3") |
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| 349 | { |
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| 350 | // It seems that in D3 map files, brushes are offset by the "origin" property of the entity they are in. |
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| 351 | AddPrim(MapBrushT::Create_D3_map(TP, OriginVec, EntityNr, NrOfPrims, MatMan)); |
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| 352 | } |
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| 353 | else if (Token=="patchDef2") |
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| 354 | { |
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| 355 | MapBezierPatchT* BP=new MapBezierPatchT(MatMan.GetDefaultMaterial(), MapDoc.GetLightMapMan()); |
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| 356 | |
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| 357 | BP->Load_D3_map(TP, 2, MatMan); |
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| 358 | AddPrim(BP); |
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| 359 | } |
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| 360 | else if (Token=="patchDef3") |
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| 361 | { |
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| 362 | MapBezierPatchT* BP=new MapBezierPatchT(MatMan.GetDefaultMaterial(), MapDoc.GetLightMapMan()); |
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| 363 | |
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| 364 | BP->Load_D3_map(TP, 3, MatMan); |
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| 365 | AddPrim(BP); |
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| 366 | } |
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| 367 | else throw TextParserT::ParseError(); |
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| 368 | |
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| 369 | // The "}" signals the end of the primitive. |
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| 370 | if (TP.GetNextToken()!="}") throw TextParserT::ParseError(); |
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| 371 | |
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| 372 | |
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| 373 | if (ProgressDialog!=NULL && (NrOfPrims % 5)==0) ProgressDialog->Update(int(TP.GetReadPosPercent()*100.0)); |
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| 374 | |
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| 375 | NrOfPrims++; |
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| 376 | } |
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| 377 | |
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| 378 | TP.AssertAndSkipToken("}"); |
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| 379 | |
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| 380 | |
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| 381 | // "Post-process" the entity properties. |
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| 382 | if (EntityNr>0) |
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| 383 | { |
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| 384 | int Index=-1; |
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| 385 | |
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| 386 | // Set our origin from the "origin" property, then remove it from the properties list: |
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| 387 | // the origin is a special-case that is not defined by the EntityClassDefs.lua scripts. |
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| 388 | MapEntityT* Ent =dynamic_cast<MapEntityT*>(this); |
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| 389 | EntPropertyT* Prop=FindProperty("origin", &Index); |
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| 390 | const bool FoundOrigin=(Prop!=NULL); |
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| 391 | |
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| 392 | if (Ent!=NULL && Prop!=NULL) |
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| 393 | { |
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| 394 | Ent->SetOrigin(Prop->GetVector3f()); |
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| 395 | m_Properties.RemoveAtAndKeepOrder(Index); |
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| 396 | } |
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| 397 | |
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| 398 | // Set our class from the "classname" property, and remove it as well: |
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| 399 | // just like the "origin" property, it is a special case wrt. the EntityClassDefs.lua scripts. |
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| 400 | Prop=FindProperty("classname", &Index); |
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| 401 | |
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| 402 | if (Prop!=NULL && Prop->Value!="") |
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| 403 | { |
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| 404 | const wxString ClassName =Prop->Value; |
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| 405 | const EntityClassT* EntityClass=MapDoc.GetGameConfig()->FindClass(ClassName); |
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| 406 | |
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| 407 | SetClass(EntityClass!=NULL ? EntityClass : MapDoc.FindOrCreateUnknownClass(ClassName, FoundOrigin)); |
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| 408 | } |
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| 409 | else |
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| 410 | { |
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| 411 | SetClass(MapDoc.FindOrCreateUnknownClass("undefined", FoundOrigin)); |
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| 412 | } |
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| 413 | } |
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| 414 | |
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| 415 | // Remove our "classname" property, no matter which value it has. |
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| 416 | // For worlds, we've set our entity class to "worldspawn" in the constructor already, the map file cannot override this. |
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| 417 | // For entities, the proper class has been set above. |
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| 418 | int Index; |
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| 419 | if (FindProperty("classname", &Index)!=NULL) |
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| 420 | m_Properties.RemoveAtAndKeepOrder(Index); |
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| 421 | } |
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