root/cafu/trunk/CaWE/Load_MatReplMan.hpp

Revision 457, 2.0 KB (checked in by Carsten, 4 months ago)

Using UltraEdit's multi-line search-and-replace-in-files feature, replaced


^#ifndef _(CAFU|CF|CFS|CA)_(.*)_$
^#define _\1_\2_$

with

#ifndef CAFU_\2_INCLUDED
#define CAFU_\2_INCLUDED

and


^#ifndef _(.*)_HPP_$
^#define _\1_HPP_$

with

#ifndef CAFU_\1_HPP_INCLUDED
#define CAFU_\1_HPP_INCLUDED

Closes #91.

Line 
1/*
2=================================================================================
3This file is part of Cafu, the open-source game engine and graphics engine
4for multiplayer, cross-platform, real-time 3D action.
5Copyright (C) 2002-2012 Carsten Fuchs Software.
6
7Cafu is free software: you can redistribute it and/or modify it under the terms
8of the GNU General Public License as published by the Free Software Foundation,
9either version 3 of the License, or (at your option) any later version.
10
11Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
12without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
13PURPOSE. See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with Cafu. If not, see <http://www.gnu.org/licenses/>.
17
18For support and more information about Cafu, visit us at <http://www.cafu.de>.
19=================================================================================
20*/
21
22#ifndef CAFU_LOAD_MATERIAL_REPL_MAN_HPP_INCLUDED
23#define CAFU_LOAD_MATERIAL_REPL_MAN_HPP_INCLUDED
24
25#include "wx/string.h"
26#include "Templates/Array.hpp"
27
28
29class EditorMaterialI;
30
31
32/// This class manages the replacement of materials in imported maps with native Cafu materials.
33/// Materials in the imported map file are replaced by Cafu materials listed in MaterialsReplacePool,
34/// except those that contain a string that is mentioned in the ExceptionList.
35class MatReplaceManT
36{
37    public:
38
39    MatReplaceManT(const wxString& OtherGameName_, const ArrayT<EditorMaterialI*>& Materials_);
40
41    wxString GetReplacement(const wxString& D3MaterialName);
42
43
44    private:
45
46    const wxString   OtherGameName;
47    wxString         MaterialPrefix;
48    ArrayT<wxString> SubstitutePool;
49    ArrayT<wxString> ExceptionList;
50    unsigned long    SubstitutePool_NextNr;
51    ArrayT<wxString> AlreadyReplaced_OldName;
52    ArrayT<wxString> AlreadyReplaced_NewName;
53};
54
55#endif
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