| 1 | /* |
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| 2 | ================================================================================= |
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| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
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| 4 | for multiplayer, cross-platform, real-time 3D action. |
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| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
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| 6 | |
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| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
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| 8 | of the GNU General Public License as published by the Free Software Foundation, |
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| 9 | either version 3 of the License, or (at your option) any later version. |
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| 10 | |
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| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 13 | PURPOSE. See the GNU General Public License for more details. |
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| 14 | |
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| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | |
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| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
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| 19 | ================================================================================= |
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| 20 | */ |
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| 21 | |
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| 22 | #ifndef CAFU_LUA_AUX_HPP_INCLUDED |
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| 23 | #define CAFU_LUA_AUX_HPP_INCLUDED |
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| 24 | |
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| 25 | class wxString; |
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| 26 | |
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| 27 | |
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| 28 | // MOVEMENT INFO |
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| 29 | // CF: Achtung: Diese Konstanten zu entfernen und durch AngleT's pitch(), roll() und yaw() zu ersetzen *kann* |
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| 30 | // problematisch sein, weil im Code ab und zu auch statt [PITCH] einfach [0] usw. geschrieben wird. |
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| 31 | // Am besten einfach vorübergehend den [] operator mal privat machen, um alle Stellen zuverlässig zu finden... |
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| 32 | // Es bleibt zu hoffen, dass nirgendwo direkt .x .y oder .z geschrieben wird... |
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| 33 | enum |
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| 34 | { |
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| 35 | PITCH=0, // Nose up/down. |
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| 36 | YAW, // Heading. |
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| 37 | ROLL // Bank angle. |
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| 38 | }; |
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| 39 | |
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| 40 | |
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| 41 | /// Determines if the given string is a valid Lua identifier. |
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| 42 | /// |
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| 43 | /// @param id The identifier name to check. |
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| 44 | /// @return Whether \c id is a valid Lua identifier. |
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| 45 | bool IsLuaIdentifier(const wxString& id); |
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| 46 | |
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| 47 | |
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| 48 | /// Determines if the given string is a valid Lua identifier. |
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| 49 | /// If valid, \c id is returned unchanged. |
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| 50 | /// Otherwise, for the return value a variant of \c id is created that is valid. |
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| 51 | /// |
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| 52 | /// @param id The identifier name to check. |
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| 53 | /// @return A valid Lua identifier derived from \c id. |
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| 54 | wxString CheckLuaIdentifier(const wxString& id); |
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| 55 | |
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| 56 | #endif |
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