| 1 | /* |
|---|
| 2 | ================================================================================= |
|---|
| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
|---|
| 4 | for multiplayer, cross-platform, real-time 3D action. |
|---|
| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
|---|
| 6 | |
|---|
| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
|---|
| 8 | of the GNU General Public License as published by the Free Software Foundation, |
|---|
| 9 | either version 3 of the License, or (at your option) any later version. |
|---|
| 10 | |
|---|
| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
|---|
| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
|---|
| 13 | PURPOSE. See the GNU General Public License for more details. |
|---|
| 14 | |
|---|
| 15 | You should have received a copy of the GNU General Public License |
|---|
| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
|---|
| 17 | |
|---|
| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
|---|
| 19 | ================================================================================= |
|---|
| 20 | */ |
|---|
| 21 | |
|---|
| 22 | #ifndef CAFU_SURFACE_INFO_HPP_INCLUDED |
|---|
| 23 | #define CAFU_SURFACE_INFO_HPP_INCLUDED |
|---|
| 24 | |
|---|
| 25 | #include "Math3D/Plane3.hpp" |
|---|
| 26 | #include "Templates/Array.hpp" |
|---|
| 27 | |
|---|
| 28 | |
|---|
| 29 | class TextParserT; |
|---|
| 30 | |
|---|
| 31 | |
|---|
| 32 | /// This enum describes the technique that is used to generate texture-coordinates for the associated map primitive. |
|---|
| 33 | enum TexCoordGenModeT |
|---|
| 34 | { |
|---|
| 35 | Custom=0, ///< The tex-coords are freely specified (per vertex). |
|---|
| 36 | MatFit, ///< Texture coordinates are created, so the material fits exactly on the patch. |
|---|
| 37 | PlaneProj ///< Texture coordinates are created using a plane projection with UV axes. |
|---|
| 38 | }; |
|---|
| 39 | |
|---|
| 40 | |
|---|
| 41 | class TexCoordT |
|---|
| 42 | { |
|---|
| 43 | public: |
|---|
| 44 | |
|---|
| 45 | TexCoordT() : u(0), v(0) { } |
|---|
| 46 | |
|---|
| 47 | float& operator [] (unsigned long Index) |
|---|
| 48 | { |
|---|
| 49 | assert(Index<2); |
|---|
| 50 | return Index==0 ? u : v; |
|---|
| 51 | } |
|---|
| 52 | |
|---|
| 53 | const float& operator [] (unsigned long Index) const |
|---|
| 54 | { |
|---|
| 55 | assert(Index<2); |
|---|
| 56 | return Index==0 ? u : v; |
|---|
| 57 | } |
|---|
| 58 | |
|---|
| 59 | float u; |
|---|
| 60 | float v; |
|---|
| 61 | }; |
|---|
| 62 | |
|---|
| 63 | |
|---|
| 64 | /// This class holds all information that is needed in order to compute the UV texture-space |
|---|
| 65 | /// coordinates of (and thus to apply a material onto) a primitive surface. |
|---|
| 66 | class SurfaceInfoT |
|---|
| 67 | { |
|---|
| 68 | public: |
|---|
| 69 | |
|---|
| 70 | /// The default constructor. |
|---|
| 71 | SurfaceInfoT(); |
|---|
| 72 | |
|---|
| 73 | /// The constructor for creating a SurfaceInfoT in plane projection mode, matching the given plane. |
|---|
| 74 | SurfaceInfoT(const Plane3fT& Plane, bool FaceAligned); |
|---|
| 75 | |
|---|
| 76 | /// Named constructor for loading a SurfaceInfoT from a cmap file. |
|---|
| 77 | static SurfaceInfoT Create_cmap(TextParserT& TP); |
|---|
| 78 | |
|---|
| 79 | |
|---|
| 80 | /// Serializes this instance into a cmap file. |
|---|
| 81 | void Save_cmap(std::ostream& OutFile) const; |
|---|
| 82 | |
|---|
| 83 | /// Resets the texture-space u- and v-axes as appropriate for the given plane. |
|---|
| 84 | /// @param Plane The plane with reference to which the axes are reset. |
|---|
| 85 | /// @param FaceAligned When true, the axes are re-initialized face-aligned, world-aligned otherwise. |
|---|
| 86 | void ResetUVAxes(const Plane3fT& Plane, bool FaceAligned); |
|---|
| 87 | |
|---|
| 88 | /// Wraps the Trans[] members so that they are in the interval [0, 1[. |
|---|
| 89 | void WrapTranslations(); |
|---|
| 90 | |
|---|
| 91 | /// Rotates the texture-space u- and v-axes by the given angle. |
|---|
| 92 | /// @param Angle The angle of rotation, in degrees. |
|---|
| 93 | void RotateUVAxes(float Angle); |
|---|
| 94 | |
|---|
| 95 | /// Changes this SurfaceInfoT so that the material is aligned on the surface according to AlignKey. |
|---|
| 96 | /// @param AlignKey How the material is aligned wrt. the surface. Valid keys are "top", "bottom", "left", "right", "center" and "fit". |
|---|
| 97 | /// @param Vertices The vertices of the surface for which the alignment is to be computed. |
|---|
| 98 | void AlignMaterial(const char* AlignKey, const ArrayT<Vector3fT>& Vertices); |
|---|
| 99 | |
|---|
| 100 | |
|---|
| 101 | TexCoordGenModeT TexCoordGenMode; ///< Determines the algorithm that is used to generate texture-coordinates for the associated map primitive. |
|---|
| 102 | float Trans[2]; |
|---|
| 103 | float Scale[2]; |
|---|
| 104 | float Rotate; |
|---|
| 105 | Vector3fT UAxis; |
|---|
| 106 | Vector3fT VAxis; |
|---|
| 107 | float LightmapScale; |
|---|
| 108 | }; |
|---|
| 109 | |
|---|
| 110 | #endif |
|---|