root/cafu/trunk/Common/WorldMan.hpp

Revision 457, 1.6 KB (checked in by Carsten, 4 months ago)

Using UltraEdit's multi-line search-and-replace-in-files feature, replaced


^#ifndef _(CAFU|CF|CFS|CA)_(.*)_$
^#define _\1_\2_$

with

#ifndef CAFU_\2_INCLUDED
#define CAFU_\2_INCLUDED

and


^#ifndef _(.*)_HPP_$
^#define _\1_HPP_$

with

#ifndef CAFU_\1_HPP_INCLUDED
#define CAFU_\1_HPP_INCLUDED

Closes #91.

Line 
1/*
2=================================================================================
3This file is part of Cafu, the open-source game engine and graphics engine
4for multiplayer, cross-platform, real-time 3D action.
5Copyright (C) 2002-2012 Carsten Fuchs Software.
6
7Cafu is free software: you can redistribute it and/or modify it under the terms
8of the GNU General Public License as published by the Free Software Foundation,
9either version 3 of the License, or (at your option) any later version.
10
11Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
12without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
13PURPOSE. See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with Cafu. If not, see <http://www.gnu.org/licenses/>.
17
18For support and more information about Cafu, visit us at <http://www.cafu.de>.
19=================================================================================
20*/
21
22#ifndef CAFU_WORLD_MANAGER_HPP_INCLUDED
23#define CAFU_WORLD_MANAGER_HPP_INCLUDED
24
25#include "World.hpp"
26
27
28class WorldManT
29{
30    public:
31
32    const WorldT* LoadWorld(const char* FileName, ModelManagerT& ModelMan, bool InitForGraphics, WorldT::ProgressFunctionT ProgressFunction=NULL);
33    void FreeWorld(const WorldT* World);
34
35    ~WorldManT();
36
37
38    private:
39
40    struct WorldInfoT
41    {
42        std::string   FileName;
43        unsigned long RefCount;
44        bool          Init4Gfx;
45        WorldT*       WorldPtr;
46    };
47
48    void InitWorldForGfx(WorldInfoT& WI);
49
50    ArrayT<WorldInfoT> Worlds;
51};
52
53#endif
Note: See TracBrowser for help on using the browser.