| 1 | /* |
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| 2 | ================================================================================= |
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| 3 | This file is part of Cafu, the open-source game engine and graphics engine |
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| 4 | for multiplayer, cross-platform, real-time 3D action. |
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| 5 | Copyright (C) 2002-2012 Carsten Fuchs Software. |
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| 6 | |
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| 7 | Cafu is free software: you can redistribute it and/or modify it under the terms |
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| 8 | of the GNU General Public License as published by the Free Software Foundation, |
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| 9 | either version 3 of the License, or (at your option) any later version. |
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| 10 | |
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| 11 | Cafu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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| 12 | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 13 | PURPOSE. See the GNU General Public License for more details. |
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| 14 | |
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| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with Cafu. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | |
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| 18 | For support and more information about Cafu, visit us at <http://www.cafu.de>. |
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| 19 | ================================================================================= |
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| 20 | */ |
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| 21 | |
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| 22 | #ifndef CAFU_GAMESYS_GAMEWORLD_INTERFACE_HPP_INCLUDED |
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| 23 | #define CAFU_GAMESYS_GAMEWORLD_INTERFACE_HPP_INCLUDED |
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| 24 | |
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| 25 | |
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| 26 | class BaseEntityT; |
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| 27 | class CafuModelT; |
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| 28 | namespace cf { namespace ClipSys { class ClipWorldT; } } |
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| 29 | |
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| 30 | |
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| 31 | namespace cf |
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| 32 | { |
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| 33 | namespace GameSys |
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| 34 | { |
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| 35 | /// The game world interface, specified as an ABC so that is can be used without linked (module-local) implementation. |
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| 36 | /// The engine provides each entity that it creates with a pointer to an implementation of this interface |
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| 37 | /// (as entities can be created on the client and the server side, there can be more than one implementation). |
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| 38 | /// See the GameI::CreateBaseEntityFrom*() methods for the "source" of these pointers: |
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| 39 | /// When one of these methods is called, a pointer to a GameWorldI is one of the parameters. |
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| 40 | class GameWorldI |
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| 41 | { |
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| 42 | public: |
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| 43 | |
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| 44 | /// The virtual destructor, so that derived classes can safely be deleted via a GameWorldI (base class) pointer. |
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| 45 | /// However, with GameWorldIs that's never supposed to happen, so this destructor only exists to silence the g++ compiler warning. |
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| 46 | virtual ~GameWorldI() { } |
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| 47 | |
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| 48 | /// Returns the clip world for the Cafu world. |
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| 49 | virtual cf::ClipSys::ClipWorldT& GetClipWorld()=0; |
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| 50 | |
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| 51 | /// Returns a "good" ambient light color for an arbitrary object (i.e. a model) of size Dimensions at Origin. |
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| 52 | /// The return value is derived from the worlds lightmap information "close" to the Dimensions at Origin. |
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| 53 | virtual Vector3fT GetAmbientLightColorFromBB(const BoundingBox3T<double>& Dimensions, const VectorT& Origin) const=0; |
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| 54 | |
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| 55 | /// Returns (a reference to) an array that contains the IDs of all entities that currently exist in the world. |
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| 56 | virtual const ArrayT<unsigned long>& GetAllEntityIDs() const=0; |
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| 57 | |
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| 58 | /// Returns a pointer to the entity with ID 'EntityID'. |
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| 59 | /// NULL is returned if that entity does not exist. |
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| 60 | virtual BaseEntityT* GetBaseEntityByID(unsigned long EntityID) const=0; |
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| 61 | |
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| 62 | /// Creates a new entity from the given parameters. |
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| 63 | /// The parameters are essentially what is also present in an editor map file. |
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| 64 | /// Returns the ID of the new entity on success, 0xFFFFFFFF on failure. |
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| 65 | virtual unsigned long CreateNewEntity(const std::map<std::string, std::string>& Properties, unsigned long CreationFrameNr, const VectorT& Origin)=0; |
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| 66 | |
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| 67 | /// Removes the entity identified by 'EntityID' from the (server) world. |
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| 68 | virtual void RemoveEntity(unsigned long EntityID)=0; |
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| 69 | |
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| 70 | /// Returns a model for the given filename. |
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| 71 | /// The returned model instance is managed by the GameWorldI implementation in a ModelManagerT, |
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| 72 | /// thus the caller does not have to (and if fact, must not) delete the CafuModelT instance. |
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| 73 | virtual const CafuModelT* GetModel(const std::string& FileName) const=0; |
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| 74 | }; |
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| 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | #endif |
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