root/cafu/trunk/SConscript

Revision 464, 10.7 KB (checked in by Carsten, 4 weeks ago)

Model code:
Dropped the "Assimp"-based model loader as we already have loaders for all major file formats,
all of which are well designed and come with a high-quality implementation.

Line 
1import os, platform, sys
2import CompilerSetup
3
4Import('env', 'buildMode', 'compiler')
5
6
7CommonWorldObject = env.StaticObject("Common/World.cpp")
8
9env.Program('CaBSP/CaBSP',   # I had preferred writing 'CaBSP' instead of 'CaBSP/CaBSP' here, but then under Linux we would get both a directory *and* an executeable with name 'CaBSP' in the build directory, which is not allowed/possible.
10    Split("CaBSP/CaBSP.cpp CaBSP/BspTreeBuilder/BspTreeBuilder.cpp") + CommonWorldObject,
11    LIBS=Split("SceneGraph MatSys ClipSys cfsLib cfs_jpeg bulletcollision lua minizip lightwave png z"))
12
13env.Program('CaPVS/CaPVS',
14    Split("CaPVS/CaPVS.cpp CaPVS/CaPVSWorld.cpp") + CommonWorldObject,
15    LIBS=Split("SceneGraph MatSys ClipSys cfsLib cfs_jpeg bulletcollision lua minizip lightwave png z"))
16
17env.Program('CaLight/CaLight',
18    Split("CaLight/CaLight.cpp CaLight/CaLightWorld.cpp") + CommonWorldObject,
19    LIBS=Split("SceneGraph MatSys ClipSys cfsLib cfs_jpeg bulletcollision lua minizip lightwave png z"))
20
21env.Program('CaSHL/CaSHL',
22    Split("CaSHL/CaSHL.cpp CaSHL/CaSHLWorld.cpp") + CommonWorldObject,
23    LIBS=Split("SceneGraph MatSys ClipSys cfsLib cfs_jpeg bulletcollision lua minizip lightwave png z"))
24
25
26
27envTools = env.Clone()
28
29if sys.platform=="win32":
30    envTools.Append(LIBPATH=['ExtLibs/DirectX7/lib'])
31    # glu32 is only needed for the TerrainViewerOld...
32    envTools.Append(LIBS=Split("SceneGraph MatSys ClipSys cfsLib cfs_jpeg bulletcollision lua minizip lightwave png z")
33                       + Split("gdi32 glu32 opengl32 user32") + ['cfsOpenGL', 'dinput', 'dxguid'])
34elif sys.platform=="linux2":
35    # GLU is only needed for the TerrainViewerOld...
36    envTools.Append(CPPPATH=['/usr/include/freetype2'])         # As of 2009-09-10, this line is to become unnecessary in the future, see /usr/include/ftbuild.h for details.
37    envTools.Append(LIBS=Split("SceneGraph MatSys cfsOpenGL ClipSys cfsLib cfs_jpeg bulletcollision lua minizip lightwave png z")
38                       + Split("GL GLU X11 dl"))
39
40envTools.Program("MakeFont", "CaTools/MakeFont.cpp", LIBS=envTools["LIBS"]+["freetype"])
41
42if sys.platform!="win32" or envTools["TARGET_ARCH"]=="x86":
43    # Don't build these programs under 64-bit Windows, as they still depend on our legacy 32-bit-only DirectInput code.
44    envTools.Program('CaSanity', ['CaTools/CaSanity.cpp'] + CommonWorldObject)
45    envTools.Program('MaterialViewer', "CaTools/MaterialViewer.cpp")
46    envTools.Program('TerrainViewer', "CaTools/TerrainViewer.cpp")
47    envTools.Program('TerrainViewerOld', "CaTools/TerrainViewerOld.cpp")
48
49if sys.platform=="win32":
50    env.Program('ReadDump', "CaTools/ReadDump.cpp", LIBS="wsock32")
51elif sys.platform=="linux2":
52    env.Program('ReadDump', "CaTools/ReadDump.cpp")
53
54
55
56# Create a common construction environment for our wxWidgets-based programs (Cafu and CaWE).
57wxEnv = env.Clone()
58
59if sys.platform=="win32":
60    wxPath="#/ExtLibs/wxWidgets";
61
62    # TODO: Move this into the SConstruct file (including the wx include path above).
63    #   Note that we only (want to) determine the right library path matching the used compiler here.
64    #   The specific wx-version used (e.g. latest stable vs. trunk) is still determined locally (here),
65    #   BUT if this is moved into the SConstruct file, also the wx-version (wxPath above) must be fixed there.
66    LibPath="/lib/"+compiler
67
68    # Append wxWidgets-specific suffixes matching the TARGET_CPU setting for the Makefiles.
69    if   wxEnv["TARGET_ARCH"] in ["x86_64", "amd64", "emt64"]: LibPath += "_amd64"
70    elif wxEnv["TARGET_ARCH"] in ["ia64"]:                     LibPath += "_ia64"
71
72    LibPath += "_lib"
73
74    wxEnv.Append(LIBPATH=[wxPath+LibPath])
75
76    if buildMode=="dbg":
77        wxEnv.Append(CPPPATH=[wxPath+LibPath+"/mswud"])
78        wxEnv.Append(LIBS=Split("wxbase29ud wxbase29ud_net wxjpegd wxmsw29ud_adv wxmsw29ud_core wxmsw29ud_gl wxmsw29ud_aui wxmsw29ud_propgrid wxregexud"))
79    else:
80        wxEnv.Append(CPPPATH=[wxPath+LibPath+"/mswu"])
81        wxEnv.Append(LIBS=Split("wxbase29u wxbase29u_net wxjpeg wxmsw29u_adv wxmsw29u_core wxmsw29u_gl wxmsw29u_aui wxmsw29u_propgrid wxregexu"))
82
83    wxEnv.Append(CPPPATH=[wxPath+'/include'])   # This must be appended *after* the LibPath-specific paths.
84    wxEnv.Append(LIBS=Split("advapi32 comctl32 comdlg32 gdi32 ole32 oleaut32 opengl32 rpcrt4 shell32 user32 winspool wsock32"))
85
86elif sys.platform=="linux2":
87    wxEnv.ParseConfig(Dir("#/ExtLibs/wxWidgets").abspath + "/build-gtk/wx-config --cxxflags --libs std,aui,gl,propgrid | sed 's/-l\\S*jpeg\\S*\\ //g'")
88    wxEnv.Append(LIBS=Split("cairo pangocairo-1.0 X11"))
89
90
91
92envCafu = wxEnv.Clone()
93envCafu.Append(CPPPATH=['ExtLibs/lua/src'])
94
95if sys.platform=="win32":
96    envCafu.Append(LIBS=Split("SceneGraph MatSys SoundSys cfsLib cfs_jpeg bulletcollision minizip lua ClipSys png z"))
97    envCafu.Append(LIBS=Split("lightwave"))     # For the GuiSys::ModelWindowT class.
98
99    WinResource = envCafu.RES("Ca3DE/Cafu.rc")
100
101elif sys.platform=="linux2":
102    # -Wl,-rpath,.           is so that also the . directory is searched for dynamic libraries when they're opened.
103    # -Wl,--export-dynamic   is so that the exe exports its symbols so that the MatSys, SoundSys and game .so libs can in turn resolve theirs.
104    envCafu.Append(LINKFLAGS=['-Wl,-rpath,.', '-Wl,--export-dynamic'])
105    envCafu.Append(LIBS=Split("MatSys SoundSys SceneGraph ClipSys"))
106
107    # pthread is needed because some libraries that we load (possibly indirectly), e.g. the libCg.so and libopenal.so, use functions
108    # from the pthread library, but have not been linked themselves against it. They rely on the executable to be linked appropriately
109    # in order to resolve the pthread symbols. Paul Pluzhnikov states in a newsgroup posting (see [1]) that even if the .so libs were
110    # linked against libpthread.so, the main exe still *must* link with -lpthread, too, because:
111    # "Note that dlopen()ing an MT library from non-MT executable is not supported on most platforms, certainly not on Linux."
112    # [1] http://groups.google.de/group/gnu.gcc.help/browse_thread/thread/1e8f8dfd6027d7fa/
113    # rt is required in order to resolve clock_gettime() in openal-soft.
114    envCafu.Append(LIBS=Split("GL rt pthread"))
115
116    # Wrapping -lcfsLib in --whole-archive and --no-whole-archive is required so that the linker puts all symbols that are in libcfsLib.a
117    # into the executable, because otherwise, it would omit e.g. some ParticleEngine-related stuff that is not referenced by the engine,
118    # and when the game DLL later needs it, we get an "undefined symbol" error from dlopen().
119    # See my post "Having the GNU linker *not* remove unused symbols..." to the gnu.g++.help newsgroup on 2006-04-07,
120    # and the replies by Maett and Paul Pluzhnikov.
121    # Implementing this by appending to LINKCOM is a SCons-specific hack though,
122    # because SCons currently does not support such kind of "wrapping". See my post to the scons-users mailing list on 2006-04-09
123    # at http://scons.tigris.org/servlets/BrowseList?list=users&by=thread&from=455553.
124    # The "-llightwave, ..." are all needed as a direct consequence of the forced --whole-archive for cfsLib,
125    # which in turn requires these...
126    # Note that this (using --whole-archive) is actually the proper strategy under Linux (vs. Windows), because this is *the* way
127    # in order to make sure that the -fPIC can be handled correctly - otherwise we had to link .so libs with non-fPIC object files...
128    envCafu.Append(LINKCOM=" -Wl,--whole-archive -lcfsLib -lbulletdynamics -lbulletcollision -lbulletmath -Wl,--no-whole-archive -llua -llightwave -lminizip -lcfs_jpeg -lpng -lz")
129
130    WinResource = []
131
132EngineCommonAndServerObjs = envCafu.StaticObject(Split("""Ca3DE/AppCafu.cpp Ca3DE/MainCanvas.cpp Ca3DE/MainFrame.cpp Ca3DE/ConDefs.cpp
133    Ca3DE/Both/Ca3DEWorld.cpp Ca3DE/Both/EntityManager.cpp Ca3DE/Both/EngineEntity.cpp
134    Ca3DE/Server/Server.cpp Ca3DE/Server/ServerWorld.cpp Ca3DE/Server/ClientInfo.cpp"""))
135
136appCafu = envCafu.Program('Ca3DE/Cafu',
137    EngineCommonAndServerObjs + CommonWorldObject + ["Common/WorldMan.cpp"] + WinResource +
138    Glob("Ca3DE/Client/*.cpp"))
139
140if sys.platform=="linux2":
141    # This is a work-around for the fact that SCons doesn't automatically add dependencies for the libraries mentioned in LINKCOM.
142    for LibName in Split("""cfsLib bulletdynamics bulletcollision bulletmath
143                            lua lightwave minizip cfs_jpeg"""):   # png and z are not in the list, because we use the system libraries.
144        LibFile = envCafu.FindFile("lib" + LibName + ".so", envCafu['LIBPATH'])
145        if LibFile==None:
146            LibFile = envCafu.FindFile("lib" + LibName + ".a", envCafu['LIBPATH'])
147        # print "appCafu depends on: ", LibFile
148        envCafu.Depends(appCafu, LibFile)
149
150
151
152envCaWE = wxEnv.Clone()
153envCaWE.Append(CPPPATH=['ExtLibs/lua/src', 'ExtLibs/noise/src'])
154envCaWE.Append(LIBS=Split("SceneGraph MatSys ClipSys cfsLib ModelLoaders cfs_jpeg bulletcollision noise lua minizip lightwave freetype png z"))
155
156SourceFilesList = (Glob("CaWE/*.cpp")
157    +Glob("CaWE/FontWizard/*.cpp")
158    +Glob("CaWE/GuiEditor/*.cpp")+Glob("CaWE/GuiEditor/Commands/*.cpp")+Glob("CaWE/GuiEditor/Windows/*.cpp")
159    +Glob("CaWE/MapCommands/*.cpp")
160    +Glob("CaWE/MaterialBrowser/*.cpp")
161    +Glob("CaWE/ModelEditor/*.cpp")+Glob("CaWE/ModelEditor/Commands/*.cpp")
162    +Glob("CaWE/wxExt/*.cpp")
163    +Glob("CaWE/wxFB/*.cpp"))
164
165if sys.platform=="win32":
166    SourceFilesList += envCaWE.RES("CaWE/CaWE.rc")
167
168    if os.path.exists(Dir("#/ExtLibs/fbx/lib").abspath):
169        envCaWE.Append(LIBPATH=["ExtLibs/fbx/lib/" +
170            {"vc8": "vs2005", "vc9": "vs2008", "vc10": "vs2010"}[compiler] + "/" +
171            ("x64" if envCaWE["TARGET_ARCH"] in ["x86_64", "amd64", "emt64"] else "x86")])
172        envCaWE.Append(LIBS=["fbxsdk-2012.1-mdd" if buildMode=="dbg" else "fbxsdk-2012.1-md", "wininet"])
173
174elif sys.platform=="linux2":
175    envCaWE.Append(CPPPATH=['/usr/include/freetype2'])  # As of 2009-09-10, this line is to become unnecessary in the future, see /usr/include/ftbuild.h for details.
176    envCaWE.Append(LINKFLAGS=['-Wl,-rpath,.'])          # Have dlopen() consider "." when searching for SOs (e.g. libCg.so).
177    envCaWE.Append(LINKFLAGS=['-Wl,--export-dynamic'])  # Have our symbols available for dynamically loaded SOs (e.g. the renderer DLLs).
178
179    if os.path.exists(Dir("#/ExtLibs/fbx/lib").abspath):
180        envCaWE.Append(LIBPATH=["ExtLibs/fbx/lib/gcc4/" +
181            ("x64" if platform.machine()=="x86_64" else "x86")])
182        envCaWE.Append(LIBS=["fbxsdk-2012.1-staticd" if buildMode=="dbg" else "fbxsdk-2012.1-static"])
183
184envCaWE.Program('CaWE/CaWE', SourceFilesList + CommonWorldObject)
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