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Timestamp:
08/12/10 16:39:08 (22 months ago)
Author:
Carsten
Message:

Liberated a lot of code from knowing the obsolete OpenGLWindowT class (and thus its related SingleOpenGLWindow global pointer)
and the also obsolete, related DirectX code.

Files:
1 modified

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  • cafu/branches/cafu_to_wx/Games/DeathMatch/Code/HumanPlayer.cpp

    r91 r114  
    10241024            { 
    10251025                case StateOfExistance_Dead: 
    1026                     HUD_Font1.Print(50, SingleOpenGLWindow->GetHeight()/2-4, 0x00FF0000, "You're dead."); 
     1026                    HUD_Font1.Print(50, 1024/2-4, 800.0f, 600.0f, 0x00FF0000, "You're dead."); 
    10271027                    break; 
    10281028 
    10291029                case StateOfExistance_FrozenSpectator: 
    1030                     HUD_Font1.Print(50, SingleOpenGLWindow->GetHeight()/2+16, 0x00FF0000, "Press FIRE (left mouse button) to respawn!"); 
     1030                    HUD_Font1.Print(50, 1024/2+16, 800.0f, 600.0f, 0x00FF0000, "Press FIRE (left mouse button) to respawn!"); 
    10311031                    break; 
    10321032            }