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Timestamp:
08/26/10 18:14:55 (21 months ago)
Author:
Carsten
Message:
  • Updated the Video Settings dialog of the Main Menu GUI to show the list of video modes that are actually available on the current system.
  • Replaced the initial Cafu console to buffer all messages until they can be copied to the in-game console, so that e.g. Main Menu GUI init errors don't get lost.
Files:
1 modified

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  • cafu/branches/cafu_to_wx/Ca3DE/ConDefs.cpp

    r130 r132  
    6262/*static*/ ConVarT Options_ClientRemoteName        ("dlg_clRemoteName", "192.168.1.1", ConVarT::FLAG_MAIN_EXE | ConVarT::FLAG_PERSISTENT, "Name or IP of the server the client connects to."); 
    6363/*static*/ ConVarT Options_ClientRemotePortNr      ("dlg_clRemotePort",         30000, ConVarT::FLAG_MAIN_EXE | ConVarT::FLAG_PERSISTENT, "Port number of the remote server.", 0, 0xFFFF); 
    64 /*static*/ ConVarT Options_ClientDisplayBPP        ("dlg_clDisplayBPP",            32, ConVarT::FLAG_MAIN_EXE,                            "The display depth in bits-per-pixel. Normally use 32, or 0 for system default.", 0, 64); 
    65 /*static*/ ConVarT Options_ClientDisplayRefresh    ("dlg_clDisplayRefresh",         0, ConVarT::FLAG_MAIN_EXE,                            "The display refresh rate. Use 0 for system default, check with your monitor specs for any other value."); 
     64/*static*/ ConVarT Options_ClientDisplayBPP        ("dlg_clDisplayBPP",            32, ConVarT::FLAG_MAIN_EXE | ConVarT::FLAG_PERSISTENT, "The display depth in bits-per-pixel. Normally use 32, or 0 for system default.", 0, 64); 
     65/*static*/ ConVarT Options_ClientDisplayRefresh    ("dlg_clDisplayRefresh",         0, ConVarT::FLAG_MAIN_EXE | ConVarT::FLAG_PERSISTENT, "The display refresh rate. Use 0 for system default, check with your monitor specs for any other value."); 
    6666/*static*/ ConVarT Options_ClientTextureDetail     ("dlg_clTextureDetail",          0, ConVarT::FLAG_MAIN_EXE | ConVarT::FLAG_PERSISTENT, "0 high detail, 1 medium detail, 2 low detail", 0, 2); 
    6767/*static*/ ConVarT Options_ServerGameName          ("dlg_svGameName",    "DeathMatch", ConVarT::FLAG_MAIN_EXE,                            "Name of the game (MOD) to load.");