Changeset 136 for cafu/trunk/Games/DeathMatch/Code/HumanPlayer.cpp
- Timestamp:
- 08/27/10 11:30:01 (21 months ago)
- Files:
-
- 1 modified
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cafu/trunk/Games/DeathMatch/Code/HumanPlayer.cpp (modified) (1 diff)
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cafu/trunk/Games/DeathMatch/Code/HumanPlayer.cpp
r111 r136 1027 1027 { 1028 1028 case StateOfExistance_Dead: 1029 HUD_Font1.Print(50, SingleOpenGLWindow->GetHeight()/2-4, 0x00FF0000, "You're dead.");1029 HUD_Font1.Print(50, 1024/2-4, 800.0f, 600.0f, 0x00FF0000, "You're dead."); 1030 1030 break; 1031 1031 1032 1032 case StateOfExistance_FrozenSpectator: 1033 HUD_Font1.Print(50, SingleOpenGLWindow->GetHeight()/2+16, 0x00FF0000, "Press FIRE (left mouse button) to respawn!");1033 HUD_Font1.Print(50, 1024/2+16, 800.0f, 600.0f, 0x00FF0000, "Press FIRE (left mouse button) to respawn!"); 1034 1034 break; 1035 1035 }
