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Timestamp:
08/27/10 11:30:01 (21 months ago)
Author:
Carsten
Message:

Reintegrated branches/cafu_to_wx back into trunk!

Files:
1 modified

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  • cafu/trunk/Libs/SoundSystem/SoundShaderManager.hpp

    r36 r136  
    7070}; 
    7171 
    72 /// A global pointer to the sound shader manager. 
    73 /// This pointer should be used by all code that potentially is included in a DLL and should share the common sound shader manager 
    74 /// of another module (e.g. the main executable). As the DLL will during its initialization reset this pointer to the one provided by the 
    75 /// executable, this goal is thus automatically achieved. 
     72 
     73/// A global pointer to an implementation of the SoundShaderManagerI interface. 
     74/// 
     75/// Each module (exe or dll) that uses this pointer must somewhere provide exactly one definition for it (none is provided by the SoundSys). 
     76/// That is, typically the main.cpp or similar file of each exe and dll must contain a line like 
     77///     SoundShaderManagerI* SoundShaderManager=NULL; 
     78/// or else the module will not link successfully due to an undefined symbol. 
     79/// 
     80/// Exe files will then want to reset this pointer to an instance of a SoundShaderManagerImplT during their initialization 
     81/// e.g. by code like:   SoundShaderManager=new SoundShaderManagerImplT; 
     82/// Note that the SoundShaderManagerImplT ctor may require that other interfaces (e.g. the Console) have been inited first. 
     83/// 
     84/// Dlls typically get one of their init functions called immediately after they have been loaded. 
     85/// By doing so, the exe passes a pointer to its above instance to the dll, which in turn copies it to its SoundShaderManager variable. 
    7686extern SoundShaderManagerI* SoundShaderManager; 
    7787