Changeset 395 for cafu/trunk
- Timestamp:
- 09/27/11 11:52:41 (8 months ago)
- Location:
- cafu/trunk/CaWE/ModelEditor
- Files:
-
- 4 modified
-
ChannelInspector.cpp (modified) (1 diff)
-
ChildFrame.cpp (modified) (13 diffs)
-
ChildFrame.hpp (modified) (4 diffs)
-
ElementsList.cpp (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
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cafu/trunk/CaWE/ModelEditor/ChannelInspector.cpp
r394 r395 155 155 ok=m_Parent->SubmitCommand(new CommandRenameT(m_ModelDoc, CHAN, ChanNr, Event.GetValue().GetString())); 156 156 } 157 else if (PropName.StartsWith("Joint ."))157 else if (PropName.StartsWith("Joints.")) 158 158 { 159 159 ok=m_Parent->SubmitCommand(new CommandUpdateChannelT(m_ModelDoc, ChanNr, Event.GetProperty()->GetIndexInParent(), Event.GetValue().GetBool())); -
cafu/trunk/CaWE/ModelEditor/ChildFrame.cpp
r394 r395 93 93 m_ChannelInspector(NULL), 94 94 m_SkinsList(NULL), 95 //m_SkinInspector(NULL),95 m_SkinInspector(NULL), 96 96 m_GuiFixturesList(NULL), 97 97 m_GuiFixtureInspector(NULL), … … 152 152 ViewMenu->AppendCheckItem(ID_MENU_VIEW_AUIPANE_GUIFIXTURE_INSPECTOR, "GUI Fixture Inspector", "Show or hide the GUI fixture inspector"); 153 153 ViewMenu->AppendCheckItem(ID_MENU_VIEW_AUIPANE_SKINS_LIST, "Skins List", "Show or hide the skins list"); 154 //ViewMenu->AppendCheckItem(ID_MENU_VIEW_AUIPANE_SKIN_INSPECTOR, "Skin Inspector", "Show or hide the skin inspector");154 ViewMenu->AppendCheckItem(ID_MENU_VIEW_AUIPANE_SKIN_INSPECTOR, "Skin Inspector", "Show or hide the skin inspector"); 155 155 ViewMenu->AppendSeparator(); 156 156 ViewMenu->AppendCheckItem(ID_MENU_VIEW_AUIPANE_SCENE_SETUP, "Scene Setup", "Show or hide the scene setup inspector"); … … 168 168 ModelMenu->AppendSeparator(); 169 169 ModelMenu->Append(ID_MENU_MODEL_TRANSFORM, "&Transform...\tCtrl+T", "Transform the model"); 170 ModelMenu->Append(ID_MENU_MODEL_SKIN_ADD, "Add skin", "Adds a new skin to the model"); 170 171 ModelMenu->Append(ID_MENU_MODEL_GUIFIXTURE_ADD, "Add GUI fixture", "Adds a new GUI fixture to the model"); 171 // ModelMenu->Append(ID_MENU_MODEL_SKIN_ADD, "Add skin", "Adds a new skin to the model"); 172 // ModelMenu->Append(ID_MENU_MODEL_CHANNEL_ADD, "Add channel", "Adds a new animation channel to the model"); 172 ModelMenu->Append(ID_MENU_MODEL_CHANNEL_ADD, "Add channel", "Adds a new animation channel to the model"); 173 173 ModelMenu->Append(-1, "Run benchmark", "Move the camera along a predefined path and determine the time taken")->Enable(false); 174 174 ModelMenu->AppendSeparator(); … … 215 215 m_MeshesList=new ElementsPanelT(this, wxSize(230, 400), MESH); 216 216 m_AUIManager.AddPane(m_MeshesList, wxAuiPaneInfo(). 217 Name("MeshesList").Caption("Meshes List").217 Name("MeshesList").Caption("Meshes"). 218 218 Left().Position(3)); 219 219 … … 225 225 m_AnimsList=new ElementsPanelT(this, wxSize(230, 400), ANIM); 226 226 m_AUIManager.AddPane(m_AnimsList, wxAuiPaneInfo(). 227 Name("AnimsList").Caption("Animations List").227 Name("AnimsList").Caption("Animations"). 228 228 Left().Position(5)); 229 229 … … 235 235 m_ChannelsList=new ElementsPanelT(this, wxSize(230, 150), CHAN); 236 236 m_AUIManager.AddPane(m_ChannelsList, wxAuiPaneInfo(). 237 Name("ChannelsList").Caption("Channels List").237 Name("ChannelsList").Caption("Channels"). 238 238 Left().Position(7)); 239 239 … … 245 245 m_GuiFixturesList=new ElementsPanelT(this, wxSize(230, 150), GFIX); 246 246 m_AUIManager.AddPane(m_GuiFixturesList, wxAuiPaneInfo(). 247 Name("GuiFixturesList").Caption("Gui Fixtures List").247 Name("GuiFixturesList").Caption("Gui Fixtures"). 248 248 Left().Position(9)); 249 249 … … 260 260 m_SubmodelsPanel=new SubmodelsPanelT(this, wxSize(230, 150)); 261 261 m_AUIManager.AddPane(m_SubmodelsPanel, wxAuiPaneInfo(). 262 Name("SubmodelsPanel").Caption("Submodels List").262 Name("SubmodelsPanel").Caption("Submodels"). 263 263 Right().Position(1)); 264 264 265 265 m_SkinsList=new ElementsPanelT(this, wxSize(230, 150), SKIN); 266 266 m_AUIManager.AddPane(m_SkinsList, wxAuiPaneInfo(). 267 Name("SkinsList").Caption("Skins List").267 Name("SkinsList").Caption("Skins"). 268 268 Right().Position(2)); 269 270 m_SkinInspector=new wxStaticText(this, wxID_ANY, "\nSkins are used to assign alternative materials to the meshes in the model.\n\nTo use a skin, select it in the Skins list, then use the Mesh Inspector to assign a material to the mesh in the selected skin.", wxDefaultPosition, wxSize(260, 180)); 271 m_AUIManager.AddPane(m_SkinInspector, wxAuiPaneInfo(). 272 Name("SkinInspector").Caption("Skin Inspector"). 273 Float().Hide()); 269 274 270 275 m_TransformDialog=new TransformDialogT(this, wxSize(248, 240)); … … 348 353 349 354 355 bool ModelEditor::ChildFrameT::SubmitNewSkin() 356 { 357 CafuModelT::SkinT Skin; 358 359 Skin.Name="New Skin"; 360 while (Skin.Materials.Size() < m_ModelDoc->GetModel()->GetMeshes().Size()) Skin.Materials.PushBack(NULL); 361 while (Skin.RenderMaterials.Size() < m_ModelDoc->GetModel()->GetMeshes().Size()) Skin.RenderMaterials.PushBack(NULL); 362 363 return SubmitCommand(new CommandAddT(m_ModelDoc, Skin)); 364 } 365 366 367 bool ModelEditor::ChildFrameT::SubmitNewGuiFixture() 368 { 369 ArrayT<CafuModelT::GuiFixtureT> GuiFixtures; 370 371 GuiFixtures.PushBackEmpty(); 372 GuiFixtures[0].Name="New GUI Fixture"; 373 374 return SubmitCommand(new CommandAddT(m_ModelDoc, GuiFixtures)); 375 } 376 377 378 bool ModelEditor::ChildFrameT::SubmitNewChannel() 379 { 380 CafuModelT::ChannelT Channel; 381 382 Channel.Name="New Channel"; 383 return SubmitCommand(new CommandAddT(m_ModelDoc, Channel)); 384 } 385 386 350 387 void ModelEditor::ChildFrameT::SaveMaterials(const wxString& OldBaseName, const wxString& BaseName) 351 388 { … … 598 635 if (List==m_JointsHierarchy) Insp=m_JointInspector; 599 636 else if (List==m_MeshesList) Insp=m_MeshInspector; 637 else if (List==m_SkinsList) Insp=m_SkinInspector; 600 638 else if (List==m_AnimsList) Insp=m_AnimInspector; 601 639 else if (List==m_ChannelsList) Insp=m_ChannelInspector; … … 747 785 case ID_MENU_VIEW_AUIPANE_CHANNEL_INSPECTOR: PaneToggleShow(m_AUIManager.GetPane(m_ChannelInspector )); break; 748 786 case ID_MENU_VIEW_AUIPANE_SKINS_LIST: PaneToggleShow(m_AUIManager.GetPane(m_SkinsList )); break; 749 // case ID_MENU_VIEW_AUIPANE_SKINS_INSPECTOR: PaneToggleShow(m_AUIManager.GetPane(m_SkinsInspector)); break;787 case ID_MENU_VIEW_AUIPANE_SKIN_INSPECTOR: PaneToggleShow(m_AUIManager.GetPane(m_SkinInspector )); break; 750 788 case ID_MENU_VIEW_AUIPANE_GUIFIXTURES_LIST: PaneToggleShow(m_AUIManager.GetPane(m_GuiFixturesList )); break; 751 789 case ID_MENU_VIEW_AUIPANE_GUIFIXTURE_INSPECTOR: PaneToggleShow(m_AUIManager.GetPane(m_GuiFixtureInspector)); break; … … 783 821 case ID_MENU_VIEW_AUIPANE_CHANNEL_INSPECTOR: UE.Check(m_AUIManager.GetPane(m_ChannelInspector ).IsShown()); break; 784 822 case ID_MENU_VIEW_AUIPANE_SKINS_LIST: UE.Check(m_AUIManager.GetPane(m_SkinsList ).IsShown()); break; 785 //case ID_MENU_VIEW_AUIPANE_SKIN_INSPECTOR: UE.Check(m_AUIManager.GetPane(m_SkinInspector ).IsShown()); break;823 case ID_MENU_VIEW_AUIPANE_SKIN_INSPECTOR: UE.Check(m_AUIManager.GetPane(m_SkinInspector ).IsShown()); break; 786 824 case ID_MENU_VIEW_AUIPANE_GUIFIXTURES_LIST: UE.Check(m_AUIManager.GetPane(m_GuiFixturesList ).IsShown()); break; 787 825 case ID_MENU_VIEW_AUIPANE_GUIFIXTURE_INSPECTOR: UE.Check(m_AUIManager.GetPane(m_GuiFixtureInspector).IsShown()); break; … … 840 878 } 841 879 880 case ID_MENU_MODEL_SKIN_ADD: 881 { 882 SubmitNewSkin(); 883 break; 884 } 885 842 886 case ID_MENU_MODEL_GUIFIXTURE_ADD: 843 887 { 844 ArrayT<CafuModelT::GuiFixtureT> GuiFixtures; 845 846 GuiFixtures.PushBackEmpty(); 847 GuiFixtures[0].Name="New GUI Fixture"; 848 849 SubmitCommand(new CommandAddT(m_ModelDoc, GuiFixtures)); 850 break; 851 } 852 853 // case ID_MENU_MODEL_SKIN_ADD: 854 // { 855 // break; 856 // } 857 858 // case ID_MENU_MODEL_CHANNEL_ADD: 859 // { 860 // break; 861 // } 888 SubmitNewGuiFixture(); 889 break; 890 } 891 892 case ID_MENU_MODEL_CHANNEL_ADD: 893 { 894 SubmitNewChannel(); 895 break; 896 } 862 897 863 898 case ID_MENU_MODEL_LOAD_SUBMODEL: -
cafu/trunk/CaWE/ModelEditor/ChildFrame.hpp
r394 r395 67 67 bool SubmitCommand(CommandT* Command); 68 68 69 /// Creates a new skin, calls SubmitCommand() accordingly and returns its result. 70 bool SubmitNewSkin(); 71 72 /// Creates a new GUI fixture, calls SubmitCommand() accordingly and returns its result. 73 bool SubmitNewGuiFixture(); 74 75 /// Creates a new animation channel, calls SubmitCommand() accordingly and returns its result. 76 bool SubmitNewChannel(); 77 69 78 /// Saves the model under the known or a new file name. 70 79 /// @param AskForFileName Whether the method should ask the user to enter a new file name, used for "Save as...". … … 113 122 ChannelInspectorT* m_ChannelInspector; 114 123 ElementsPanelT* m_SkinsList; 115 // SkinInspectorT*m_SkinInspector;124 wxStaticText* m_SkinInspector; 116 125 ElementsPanelT* m_GuiFixturesList; 117 126 GuiFixInspectorT* m_GuiFixtureInspector; … … 140 149 ID_MENU_VIEW_AUIPANE_CHANNEL_INSPECTOR, 141 150 ID_MENU_VIEW_AUIPANE_SKINS_LIST, 142 //ID_MENU_VIEW_AUIPANE_SKIN_INSPECTOR,151 ID_MENU_VIEW_AUIPANE_SKIN_INSPECTOR, 143 152 ID_MENU_VIEW_AUIPANE_GUIFIXTURES_LIST, 144 153 ID_MENU_VIEW_AUIPANE_GUIFIXTURE_INSPECTOR, … … 156 165 ID_MENU_MODEL_TRANSFORM, 157 166 ID_MENU_MODEL_GUIFIXTURE_ADD, 158 //ID_MENU_MODEL_SKIN_ADD,159 //ID_MENU_MODEL_CHANNEL_ADD,167 ID_MENU_MODEL_SKIN_ADD, 168 ID_MENU_MODEL_CHANNEL_ADD, 160 169 ID_MENU_MODEL_LOAD_SUBMODEL, 161 170 ID_MENU_MODEL_UNLOAD_SUBMODELS -
cafu/trunk/CaWE/ModelEditor/ElementsList.cpp
r394 r395 326 326 case ID_MENU_ADD_NEW: 327 327 { 328 if (m_TYPE==SKIN) 329 { 330 CafuModelT::SkinT Skin; 331 332 Skin.Name="New Skin"; 333 while (Skin.Materials.Size() < m_ModelDoc->GetModel()->GetMeshes().Size()) Skin.Materials.PushBack(NULL); 334 while (Skin.RenderMaterials.Size() < m_ModelDoc->GetModel()->GetMeshes().Size()) Skin.RenderMaterials.PushBack(NULL); 335 336 m_MainFrame->SubmitCommand(new CommandAddT(m_ModelDoc, Skin)); 337 } 338 else if (m_TYPE==GFIX) 339 { 340 ArrayT<CafuModelT::GuiFixtureT> GuiFixtures; 341 342 GuiFixtures.PushBackEmpty(); 343 GuiFixtures[0].Name="New GUI Fixture"; 344 345 m_MainFrame->SubmitCommand(new CommandAddT(m_ModelDoc, GuiFixtures)); 346 } 347 else if (m_TYPE==CHAN) 348 { 349 CafuModelT::ChannelT Channel; 350 351 Channel.Name="New Channel"; 352 m_MainFrame->SubmitCommand(new CommandAddT(m_ModelDoc, Channel)); 328 switch (m_TYPE) 329 { 330 case SKIN: m_MainFrame->SubmitNewSkin(); break; 331 case GFIX: m_MainFrame->SubmitNewGuiFixture(); break; 332 case CHAN: m_MainFrame->SubmitNewChannel(); break; 333 default: break; 353 334 } 354 335 break; … … 476 457 case ID_BUTTON_ADD: 477 458 { 478 if (m_TYPE==SKIN) 479 { 480 CafuModelT::SkinT Skin; 481 482 Skin.Name="New Skin"; 483 while (Skin.Materials.Size() < m_ModelDoc->GetModel()->GetMeshes().Size()) Skin.Materials.PushBack(NULL); 484 while (Skin.RenderMaterials.Size() < m_ModelDoc->GetModel()->GetMeshes().Size()) Skin.RenderMaterials.PushBack(NULL); 485 486 m_MainFrame->SubmitCommand(new CommandAddT(m_ModelDoc, Skin)); 487 } 488 else if (m_TYPE==GFIX) 489 { 490 ArrayT<CafuModelT::GuiFixtureT> GuiFixtures; 491 492 GuiFixtures.PushBackEmpty(); 493 GuiFixtures[0].Name="New GUI Fixture"; 494 495 m_MainFrame->SubmitCommand(new CommandAddT(m_ModelDoc, GuiFixtures)); 496 } 497 else if (m_TYPE==CHAN) 498 { 499 CafuModelT::ChannelT Channel; 500 501 Channel.Name="New Channel"; 502 m_MainFrame->SubmitCommand(new CommandAddT(m_ModelDoc, Channel)); 459 switch (m_TYPE) 460 { 461 case SKIN: m_MainFrame->SubmitNewSkin(); break; 462 case GFIX: m_MainFrame->SubmitNewGuiFixture(); break; 463 case CHAN: m_MainFrame->SubmitNewChannel(); break; 464 default: break; 503 465 } 504 466 break;
