| 129 | | std::string Name; ///< Name of this mesh. |
| 130 | | MaterialT* Material; ///< The material of this mesh. |
| 131 | | MatSys::RenderMaterialT* RenderMaterial; ///< The render material used to render this mesh. |
| 132 | | ArrayT<TriangleT> Triangles; ///< List of triangles this mesh consists of. |
| 133 | | ArrayT<VertexT> Vertices; ///< List of vertices this mesh consists of. |
| 134 | | ArrayT<WeightT> Weights; ///< List of weights that are attached to the skeleton (hierarchy of bones/joints). |
| | 129 | std::string Name; ///< Name of this mesh. |
| | 130 | MaterialT* Material; ///< The material of this mesh. |
| | 131 | MatSys::RenderMaterialT* RenderMaterial; ///< The render material used to render this mesh. |
| | 132 | // bool CastShadows; ///< Should this mesh cast shadows? |
| | 133 | ArrayT<TriangleT> Triangles; ///< List of triangles this mesh consists of. |
| | 134 | ArrayT<VertexT> Vertices; ///< List of vertices this mesh consists of. |
| | 135 | ArrayT<WeightT> Weights; ///< List of weights that are attached to the skeleton (hierarchy of bones/joints). |