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@533
|
[533]
|
6 days |
Carsten |
Net code:
Introduce new classes for managing the game entity state.
The …
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@532
|
[532]
|
12 days |
Carsten |
This change updates all user code to no longer directly access the public …
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@530
|
[530]
|
4 weeks |
Carsten |
Net code:
Fix direct public access to EntityStateT instances.
…
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@528
|
[528]
|
4 weeks |
Carsten |
Net code: Added two new methods:
[…]
These two methods are currently …
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@527
|
[527]
|
4 weeks |
Carsten |
No functional changes, just rearranging code to meet current conventions.
|
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@514
|
[514]
|
7 weeks |
Carsten |
Minor update of final GUI in the TechDemo map.
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@508
|
[508]
|
8 weeks |
Carsten |
Model code: Updated .dlod file parsing to work without the "start range" …
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|
@507
|
[507]
|
8 weeks |
Carsten |
Games/DeathMatch: Updated Butterfly entity to use non-default skins, based …
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@506
|
[506]
|
2 months |
Carsten |
- Trinity player model: Renamed meshes and materials.
- Butterfly model: …
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|
@502
|
[502]
|
2 months |
Carsten |
Updated the TechDemo map (the only affected) to account for the changes in …
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|
|
|
@501
|
[501]
|
2 months |
Carsten |
Converted all DeathMatch "Vegetation" models from mdl to cmdl file …
|
|
|
|
@500
|
[500]
|
2 months |
Carsten |
Moved all DeathMatch "Vegetation" model files into their own directory …
|
|
|
|
@499
|
[499]
|
2 months |
Carsten |
Fixed paths to weapon models as required by r491 and 498.
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@498
|
[498]
|
2 months |
Carsten |
Converted all DeathMatch weapon models from mdl to cmdl file format.
…
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|
@495
|
[495]
|
2 months |
Carsten |
Removed unused material definitions from *_editor.cmat files.
The …
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|
@492
|
[492]
|
3 months |
Carsten |
Fixed cmat issues resulting from r491.
|
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|
@491
|
[491]
|
3 months |
Carsten |
Moved all DeathMatch weapon model files into their own directory each, as …
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|
@490
|
[490]
|
3 months |
Carsten |
Updated maps and code to account for the changes in r485 to r489.
|
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|
@489
|
[489]
|
3 months |
Carsten |
Converted all DeathMatch "Items" and "LifeForms" models from mdl to …
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|
|
|
@488
|
[488]
|
3 months |
Carsten |
Deleted malformed and unrecoverable model …
|
|
|
|
@487
|
[487]
|
3 months |
Carsten |
Moved all DeathMatch "Items" and "LifeForms" model files into their own …
|
|
|
|
@486
|
[486]
|
3 months |
Carsten |
Converted all DeathMatch player models from mdl to cmdl file format.
…
|
|
|
|
@485
|
[485]
|
3 months |
Carsten |
Moved all DeathMatch player model files into their own directory each, as …
|
|
|
|
@484
|
[484]
|
3 months |
Carsten |
Model code:
- Moved the "force loop" feature from being a parameter to …
|
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|
@480
|
[480]
|
3 months |
Carsten |
Model code: Removed the now obsolete CafuModelT::GuiLocT code and …
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|
|
|
@478
|
[478]
|
3 months |
Carsten |
Removed the now unused Games/DeathMatch/Models/Static/television*.* …
|
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|
@477
|
[477]
|
3 months |
Carsten |
Removed the Games/DeathMatch/Models/Static/LCD-Panel.* model files, …
|
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|
@471
|
[471]
|
4 months |
Carsten |
Game code:
Added the new model blending feature also to static detail …
|
|
|
|
@470
|
[470]
|
4 months |
Carsten |
Game code: Improvements to the animation blending in the EntCompanyBotT …
|
|
|
|
@469
|
[469]
|
4 months |
Carsten |
Model code:
- Removed methods from class AnimPoseT that have been …
|
|
|
|
@457
|
[457]
|
4 months |
Carsten |
Using UltraEdit's multi-line search-and-replace-in-files feature, replaced …
|
|
|
|
@456
|
[456]
|
4 months |
Carsten |
Updated remaining copyright banners (application output).
|
|
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|
@455
|
[455]
|
4 months |
Carsten |
Updated copyright banners (in C++ files).
|
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|
|
@451
|
[451]
|
5 months |
Carsten |
- Replaced old map compile scripts with more a single Python script that …
|
|
|
|
@450
|
[450]
|
5 months |
Carsten |
TechDemo.cmap: Improved alignment of the Bezier patches near the Reactor …
|
|
|
|
@441
|
[441]
|
5 months |
Carsten |
Update map files to employ our new terminal models for displaying the …
|
|
|
|
@440
|
[440]
|
6 months |
Carsten |
Added collision models for the newly (r436) added terminal models.
|
|
|
|
@439
|
[439]
|
6 months |
Carsten |
CaWE: The models of static_detail_model entities now show their GUI …
|
|
|
|
@438
|
[438]
|
6 months |
Carsten |
Display and operate GUIs that are attached via GuiFixtureT's to their …
|
|
|
|
@437
|
[437]
|
6 months |
Carsten |
Fix trailing semicolons in cmat-file's dofile() statements.
cmat …
|
|
|
|
@436
|
[436]
|
6 months |
Carsten |
Added a set of new terminal models.
The models have been imported and …
|
|
|
|
@429
|
[429]
|
6 months |
Carsten |
Model code:
Added support for skipping triangles when drawing the mesh …
|
|
|
|
@428
|
[428]
|
6 months |
Carsten |
Model code:
Finally removed the last fragments of the old model code: the …
|
|
|
|
@427
|
[427]
|
6 months |
Carsten |
Model code:
Replaced all remaining occurrences of obsolete class …
|
|
|
|
@426
|
[426]
|
6 months |
Carsten |
Fixed some issues with animation playback.
|
|
|
|
@423
|
[423]
|
6 months |
Carsten |
Model code:
Replaced obsolete class ModelProxyT in the game code with …
|
|
|
|
@421
|
[421]
|
6 months |
Carsten |
Updated the class diagram Ca3DE/ClassDiagram.dia of the Cafu-Engine,
and …
|
|
|
|
@379
|
[379]
|
8 months |
Carsten |
Updates to game code and game implementation documentation.
|
|
|
|
@374
|
[374]
|
9 months |
Carsten |
Gui Editor:
Updated the Gui Editor code for Choice windows,
lining out the …
|
|
|
|
@359
|
[359]
|
9 months |
Carsten |
Changed GUIs to have their own local material manager, rather than keeping …
|
|
|
|
@318
|
[318]
|
11 months |
Carsten |
Model Editor: Improved animation playback control:
- The animation that …
|
|
|
|
@316
|
[316]
|
11 months |
Carsten |
Doxygen documentation:
- Fixed all Doxygen warnings (with warnings for …
|
|
|
|
@285
|
[285]
|
14 months |
Carsten |
Updated file header comments and copyright banners.
|
|
|
|
@284
|
[284]
|
14 months |
Carsten |
Deleted now obsolete global material definitions (see r279 to 283 for …
|
|
|
|
@283
|
[283]
|
14 months |
Carsten |
Cafu models no longer obtain their materials from the application-global …
|
|
|
|
@281
|
[281]
|
14 months |
Carsten |
Updated once more the material conversion/rewrite script that was used in …
|
|
|
|
@280
|
[280]
|
14 months |
Carsten |
- Fixed the build when the FBX SDK is not present.
- Updated/moved some …
|
|
|
|
@279
|
[279]
|
14 months |
Carsten |
Used the script below to convert/rewrite the existing material scripts for …
|
|
|
|
@278
|
[278]
|
14 months |
Carsten |
Updated/moved some material definitions (preparing for the changes in the …
|
|
|
|
@277
|
[277]
|
14 months |
Carsten |
Updated/moved some material definitions (preparing for the changes in the …
|
|
|
|
@276
|
[276]
|
14 months |
Carsten |
Fixed case of model file name.
|
|
|
|
@264
|
[264]
|
15 months |
Carsten |
Improved the API documentation:
- Fixed several Doxygen warnings.
- …
|
|
|
|
@263
|
[263]
|
15 months |
Carsten |
Fixed Linux/GCC compilation issue.
|
|
|
|
@256
|
[256]
|
15 months |
Carsten |
Updated the scripting documentation (found online at …
|
|
|
|
@255
|
[255]
|
16 months |
Carsten |
Scripting documentation:
- Continued the work begun in the previous …
|
|
|
|
@254
|
[254]
|
16 months |
Carsten |
= Motivation =
We need (reference) documentation for our (Lua-) scripting …
|
|
|
|
@253
|
[253]
|
16 months |
Carsten |
Games/DeathMatch:
- Added support for controlling the animation …
|
|
|
|
@252
|
[252]
|
16 months |
Carsten |
Games/DeathMatch:
First steps towards scripting support for …
|
|
|
|
@218
|
[218]
|
17 months |
Carsten |
Build system:
Under Linux, we now properly and consistently use the …
|
|
|
|
@205
|
[205]
|
18 months |
Carsten |
Updated signature of method
virtual const float* ModelT::GetSequenceBB(int …
|
|
|
|
@195
|
[195]
|
18 months |
Carsten |
GuiSys: Implemented proper mouse cursor in pointer shape.
See …
|
|
|
|
@149
|
[149]
|
21 months |
Carsten |
Revision of Console code:
- New "composite console" is the new default …
|
|
|
|
@148
|
[148]
|
21 months |
Carsten |
Simplified build system by subsuming the cfsCoreLib into cfsLib.
The …
|
|
|
|
@138
|
[138]
|
21 months |
Carsten |
Code enhancements for the native 64-bit Windows (LLP64) port.
|
|
|
|
@136
|
[136]
|
21 months |
Carsten |
Reintegrated branches/cafu_to_wx back into trunk!
|
|
|
|
@117
|
[117]
|
22 months |
Carsten |
- Fixed the cmap loader code in CollModelManImplT::GetCM() as reported at …
|
|
|
|
@111
|
[111]
|
22 months |
Carsten |
Fixed the bug reported at …
|
|
|
|
@91
|
[91]
|
2 years |
Carsten |
* Games/DeathMatch: Splitted the HUD.cgui into the init and main files so …
|
|
|
|
@70
|
[70]
|
2 years |
Carsten |
DeathMatch: Bug fix for GPF if static_detail_model entity has no GUI.
|
|
|
|
@69
|
[69]
|
2 years |
Carsten |
a) CaWE Map Editor: Continuing/completing r63, the helpers of an …
|
|
|
|
@68
|
[68]
|
2 years |
Carsten |
Games/DeathMatch:
Added new "info_generic" entity class and …
|
|
|
|
@51
|
[51]
|
2 years |
Carsten |
Replaced most of the remaining occurrences of "Ca3DE" with "Cafu", …
|
|
|
|
@49
|
[49]
|
2 years |
Carsten |
Added two map files that serve development purposes.
|
|
|
|
@40
|
[40]
|
2 years |
Carsten |
a) Set correct name of libfmod-3.75.so in Libs/SConscript. Fixes #2.
b) …
|
|
|
|
@36
|
[36]
|
2 years |
Carsten |
Added all Cafu files to cafu/trunk
(with matching svn:ignore properties).
|