Index: Libs/SceneGraph/BezierPatchNode.hpp
===================================================================
--- Libs/SceneGraph/BezierPatchNode.hpp	(revisión: 86)
+++ Libs/SceneGraph/BezierPatchNode.hpp	(copia de trabajo)
@@ -121,13 +121,13 @@
             void operator = (const BezierPatchNodeT&);  ///< Use of the Assignment Operator is not allowed.
 
             // This is the basic definition of a patch, read from and written to disk.
-            unsigned long     SizeX;            ///< Nr of columns.
-            unsigned long     SizeY;            ///< Nr of rows.
+            uint32_t     SizeX;            ///< Nr of columns.
+            uint32_t     SizeY;            ///< Nr of rows.
             ArrayT<Vector3fT> ControlPointsXYZ; ///< The xyz spatial coordinates of the control points (SizeX*SizeY many).
             ArrayT<Vector3fT> ControlPointsUV;  ///< The uv  texture coordinates of the control points (SizeX*SizeY many).
 
-            int               SubdivsHorz;      ///< Number of subdivisions in horizontal direction, or auto-detection if -1.
-            int               SubdivsVert;      ///< Number of subdivisions in vertical   direction, or auto-detection if -1.
+            int32_t               SubdivsHorz;      ///< Number of subdivisions in horizontal direction, or auto-detection if -1.
+            int32_t               SubdivsVert;      ///< Number of subdivisions in vertical   direction, or auto-detection if -1.
             float             MaxError;         ///< Maximal error distance when subdividing bezier patches. Applies only if SubdivsHorz and SubdivsVert are -1.
 
             MaterialT*        Material;         ///< The material assigned to this patch.
Index: Libs/SceneGraph/Node.hpp
===================================================================
--- Libs/SceneGraph/Node.hpp	(revisión: 86)
+++ Libs/SceneGraph/Node.hpp	(copia de trabajo)
@@ -24,6 +24,12 @@
 #ifndef _CF_SCENEGRAPH_NODE_INTERFACE_HPP_
 #define _CF_SCENEGRAPH_NODE_INTERFACE_HPP_
 
+#ifdef _WIN32
+#include "pstdint.h"            // Paul Hsieh's portable implementation of the stdint.h header.
+#else
+#include <stdint.h>
+#endif
+
 #include "Math3D/BoundingBox.hpp"
 #include "Math3D/Vector3.hpp"
 #include "PatchMesh.hpp"

