Timeline


and .

02/02/12:

00:29 Changeset [474] by Carsten
Model code: Add support for importing smoothing groups to all model …

01/28/12:

23:14 Changeset [473] by Carsten
Model Editor: Small fixes and improvements.

01/27/12:

15:01 Changeset [472] by Carsten
Model Editor: Add ability to import animation sequences into existing …

01/26/12:

11:18 Ticket #104 (Model code: Ragdolls) created by Carsten
The Bullet physics library supports it, we "just" have to wire it.
11:13 Ticket #103 (Model code: Walk IK) created by Carsten
It would be nice if our models could properly climb stairs and ramps with …
11:10 Ticket #102 (Model code: Frame commands) created by Carsten
At a given frame number in an animation sequence, be able to run certain …
10:48 Ticket #101 (Model code: Support smoothing groups) created by Carsten
As an extension to #100, we should support smoothing groups.
10:46 Ticket #100 (Model code: Variants for computing tangent-space vectors) created by Carsten
In order to apply normal-maps to a mesh correctly, we have to compute the …

01/25/12:

11:39 Ticket #99 (Model code: are looping vs. non-looping sequences properly advanced in ...) created by Carsten
If an animation sequence has four frames 0...3, the maximum frame number …

01/22/12:

11:33 Changeset [471] by Carsten
Game code: Added the new model blending feature also to static detail …

01/21/12:

09:33 Changeset [470] by Carsten
Game code: Improvements to the animation blending in the EntCompanyBotT

01/19/12:

11:44 Changeset [469] by Carsten
Model code: - Removed methods from class AnimPoseT that have been …

01/18/12:

17:00 Ticket #98 (Graphics Bugs) created by Haimi
In the TechDemo Map I am experiencing weird graphic bugs with colored …
16:55 Ticket #97 (Global sound effects) created by Haimi
When the player is underwater (or e.g. low on health etc.), it should be …
16:51 Ticket #96 (Underwater scene rendering) created by Haimi
Underwater scenes should be rendered differently from normal aerial …
16:48 Ticket #95 (The underwater water surface) created by Haimi
Objects that are passable should be able to get inside textures assigned.

01/16/12:

23:31 Ticket #92 (Parameters for the "Start engine" in CaWE) closed by Carsten
fixed: (In [468]) CaWE: Pass proper -svGame parameter when running Cafu from …
23:31 Changeset [468] by Carsten
CaWE: Pass proper -svGame parameter when running Cafu from CaWE. Closes …
22:24 Ticket #93 (Create new game) closed by Carsten
wontfix: While I agree that creating a new game should be as simple as possible, I …
22:13 Ticket #94 (Compile game from CaWE) closed by Carsten
fixed: (In [467]) Update the SConstruct build script to automatically take all …
22:13 Changeset [467] by Carsten
Update the SConstruct build script to automatically take all games in the …
01:46 Ticket #94 (Compile game from CaWE) created by Haimi
Currently, only Maps may be compiled from CaWE, but when there are changes …
01:43 Ticket #93 (Create new game) created by Haimi
Create a possibility to create a new game with configuration options for …
01:40 Ticket #92 (Parameters for the "Start engine" in CaWE) created by Haimi
Currently, there is only the Option to run the one game "DeathMatch" from …

01/12/12:

15:11 Changeset [466] by Carsten
ExtLibs: Removed the no longer used "Assimp" library.
14:43 Changeset [465] by Carsten
Delete the no longer used 'Assimp' library.
14:39 Changeset [464] by Carsten
Model code: Dropped the "Assimp"-based model loader as we already have …

01/11/12:

12:53 Changeset [463] by Carsten
Model code: Bug fix.
12:40 Changeset [462] by Carsten
Model code: Reordered methods in AnimExpressionT class hierarchy. This …
12:26 Changeset [461] by Carsten
Model code: Replaced the use of IntrusivePtrT<AnimExpressionT> with much …
12:10 Changeset [460] by Carsten
Model code: - Removed the now (see r459) obsolete "ChangeNum" stuff from …
11:36 Changeset [459] by Carsten
Model code: AnimPoseT now compares AnimExpressionT instances by …

01/09/12:

23:13 Changeset [458] by Carsten
Continuing r457, additional small fixes: - Manually fixed the remaining …
23:04 Ticket #91 (Fix #include guards naming conventions) closed by Carsten
fixed: (In [457]) Using UltraEdit's multi-line search-and-replace-in-files …
23:04 Changeset [457] by Carsten
Using UltraEdit's multi-line search-and-replace-in-files feature, replaced …
11:20 Changeset [456] by Carsten
Updated remaining copyright banners (application output).
09:06 Changeset [455] by Carsten
Updated copyright banners (in C++ files).

01/08/12:

19:02 Changeset [454] by Carsten
Model code: - Small enhancements and fixes to the new AnimExpressionT

01/07/12:

19:05 Ticket #91 (Fix #include guards naming conventions) created by Carsten
Both -  http://en.wikipedia.org/wiki/Include_guard and - …
14:44 Changeset [453] by Carsten
Model code: This change extends and revises the AnimExpressionT class …
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