Timeline
02/02/12:
- 00:29 Changeset [474] by
- Model code: Add support for importing smoothing groups to all model …
01/28/12:
- 23:14 Changeset [473] by
- Model Editor: Small fixes and improvements.
01/27/12:
- 15:01 Changeset [472] by
- Model Editor: Add ability to import animation sequences into existing …
01/26/12:
- 11:18 Ticket #104 (Model code: Ragdolls) created by
- The Bullet physics library supports it, we "just" have to wire it.
- 11:13 Ticket #103 (Model code: Walk IK) created by
- It would be nice if our models could properly climb stairs and ramps with …
- 11:10 Ticket #102 (Model code: Frame commands) created by
- At a given frame number in an animation sequence, be able to run certain …
- 10:48 Ticket #101 (Model code: Support smoothing groups) created by
- As an extension to #100, we should support smoothing groups.
- 10:46 Ticket #100 (Model code: Variants for computing tangent-space vectors) created by
- In order to apply normal-maps to a mesh correctly, we have to compute the …
01/25/12:
- 11:39 Ticket #99 (Model code: are looping vs. non-looping sequences properly advanced in ...) created by
- If an animation sequence has four frames 0...3, the maximum frame number …
01/22/12:
- 11:33 Changeset [471] by
- Game code: Added the new model blending feature also to static detail …
01/21/12:
- 09:33 Changeset [470] by
- Game code: Improvements to the animation blending in the EntCompanyBotT …
01/19/12:
- 11:44 Changeset [469] by
- Model code: - Removed methods from class AnimPoseT that have been …
01/18/12:
- 17:00 Ticket #98 (Graphics Bugs) created by
- In the TechDemo Map I am experiencing weird graphic bugs with colored …
- 16:55 Ticket #97 (Global sound effects) created by
- When the player is underwater (or e.g. low on health etc.), it should be …
- 16:51 Ticket #96 (Underwater scene rendering) created by
- Underwater scenes should be rendered differently from normal aerial …
- 16:48 Ticket #95 (The underwater water surface) created by
- Objects that are passable should be able to get inside textures assigned.
01/16/12:
- 23:31 Ticket #92 (Parameters for the "Start engine" in CaWE) closed by
- fixed: (In [468]) CaWE: Pass proper -svGame parameter when running Cafu from …
- 23:31 Changeset [468] by
- CaWE: Pass proper -svGame parameter when running Cafu from CaWE. Closes …
- 22:24 Ticket #93 (Create new game) closed by
- wontfix: While I agree that creating a new game should be as simple as possible, I …
- 22:13 Ticket #94 (Compile game from CaWE) closed by
- fixed: (In [467]) Update the SConstruct build script to automatically take all …
- 22:13 Changeset [467] by
- Update the SConstruct build script to automatically take all games in the …
- 01:46 Ticket #94 (Compile game from CaWE) created by
- Currently, only Maps may be compiled from CaWE, but when there are changes …
- 01:43 Ticket #93 (Create new game) created by
- Create a possibility to create a new game with configuration options for …
- 01:40 Ticket #92 (Parameters for the "Start engine" in CaWE) created by
- Currently, there is only the Option to run the one game "DeathMatch" from …
01/12/12:
- 15:11 Changeset [466] by
- ExtLibs: Removed the no longer used "Assimp" library.
- 14:43 Changeset [465] by
- Delete the no longer used 'Assimp' library.
- 14:39 Changeset [464] by
- Model code: Dropped the "Assimp"-based model loader as we already have …
01/11/12:
- 12:53 Changeset [463] by
- Model code: Bug fix.
- 12:40 Changeset [462] by
- Model code: Reordered methods in AnimExpressionT class hierarchy. This …
- 12:26 Changeset [461] by
- Model code: Replaced the use of IntrusivePtrT<AnimExpressionT> with much …
- 12:10 Changeset [460] by
- Model code: - Removed the now (see r459) obsolete "ChangeNum" stuff from …
- 11:36 Changeset [459] by
- Model code: AnimPoseT now compares AnimExpressionT instances by …
01/09/12:
- 23:13 Changeset [458] by
- Continuing r457, additional small fixes: - Manually fixed the remaining …
- 23:04 Ticket #91 (Fix #include guards naming conventions) closed by
- fixed: (In [457]) Using UltraEdit's multi-line search-and-replace-in-files …
- 23:04 Changeset [457] by
- Using UltraEdit's multi-line search-and-replace-in-files feature, replaced …
- 11:20 Changeset [456] by
- Updated remaining copyright banners (application output).
- 09:06 Changeset [455] by
- Updated copyright banners (in C++ files).
01/08/12:
- 19:02 Changeset [454] by
- Model code: - Small enhancements and fixes to the new AnimExpressionT …
01/07/12:
- 19:05 Ticket #91 (Fix #include guards naming conventions) created by
- Both - http://en.wikipedia.org/wiki/Include_guard and - …
- 14:44 Changeset [453] by
- Model code: This change extends and revises the AnimExpressionT class …
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