Timeline


and

Feb 14, 2012:

11:22 AM Changeset in svn [476] by Carsten
Model code: Added implementations for the tangent-space methods. …
11:22 AM Changeset in git [a65d801]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Added implementations for the tangent-space methods. …

Feb 7, 2012:

10:36 AM Changeset in svn [475] by Carsten
Model code: Add per-mesh settings for tangent-space method and cast …
10:36 AM Changeset in git [7420e65]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Add per-mesh settings for tangent-space method and cast …

Feb 2, 2012:

12:29 AM Changeset in svn [474] by Carsten
Model code: Add support for importing smoothing groups to all model …
12:29 AM Changeset in git [c5450db]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Add support for importing smoothing groups to all model …

Jan 28, 2012:

11:14 PM Changeset in svn [473] by Carsten
Model Editor: Small fixes and improvements.
11:14 PM Changeset in git [b048cd8]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model Editor: Small fixes and improvements. git-svn-id: …

Jan 27, 2012:

3:01 PM Changeset in svn [472] by Carsten
Model Editor: Add ability to import animation sequences into existing …
3:01 PM Changeset in git [1fcee0d]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model Editor: Add ability to import animation sequences into existing …

Jan 26, 2012:

11:18 AM Ticket #104 (Model code: Ragdolls) created by Carsten
The Bullet physics library supports it, we "just" have to wire it.
11:13 AM Ticket #103 (Model code: Walk IK) created by Carsten
It would be nice if our models could properly climb stairs and ramps with …
11:10 AM Ticket #102 (Model code: Frame commands) created by Carsten
At a given frame number in an animation sequence, be able to run certain …
10:48 AM Ticket #101 (Model code: Support smoothing groups) created by Carsten
As an extension to #100, we should support smoothing groups.
10:46 AM Ticket #100 (Model code: Variants for computing tangent-space vectors) created by Carsten
In order to apply normal-maps to a mesh correctly, we have to compute the …

Jan 25, 2012:

11:39 AM Ticket #99 (Model code: are looping vs. non-looping sequences properly advanced in ...) created by Carsten
If an animation sequence has four frames 0...3, the maximum frame number …

Jan 22, 2012:

11:33 AM Changeset in svn [471] by Carsten
Game code: Added the new model blending feature also to static detail …
11:33 AM Changeset in git [2529eb6]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Game code: Added the new model blending feature also to static detail …

Jan 21, 2012:

9:33 AM Changeset in svn [470] by Carsten
Game code: Improvements to the animation blending in the EntCompanyBotT
9:33 AM Changeset in git [20f6a74]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Game code: Improvements to the animation blending in the EntCompanyBotT

Jan 19, 2012:

11:44 AM Changeset in svn [469] by Carsten
Model code: - Removed methods from class AnimPoseT that have been …
11:44 AM Changeset in git [2ea1796]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: - Removed methods from class AnimPoseT that have been …

Jan 18, 2012:

5:00 PM Ticket #98 (Graphics Bugs) created by Haimi
In the TechDemo Map I am experiencing weird graphic bugs with colored …
4:55 PM Ticket #97 (Global sound effects) created by Haimi
When the player is underwater (or e.g. low on health etc.), it should be …
4:51 PM Ticket #96 (Underwater scene rendering) created by Haimi
Underwater scenes should be rendered differently from normal aerial …
4:48 PM Ticket #95 (The underwater water surface) created by Haimi
Objects that are passable should be able to get inside textures assigned.

Jan 16, 2012:

11:31 PM Changeset in svn [468] by Carsten
CaWE: Pass proper -svGame parameter when running Cafu from CaWE. Closes …
11:31 PM Ticket #92 (Parameters for the "Start engine" in CaWE) closed by Carsten
fixed: (In [468]) CaWE: Pass proper -svGame parameter when running Cafu from …
11:31 PM Changeset in git [42c47e5]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
CaWE: Pass proper -svGame parameter when running Cafu from CaWE. Closes …
10:24 PM Ticket #93 (Create new game) closed by Carsten
wontfix: While I agree that creating a new game should be as simple as possible, I …
10:13 PM Changeset in svn [467] by Carsten
Update the SConstruct build script to automatically take all games in the …
10:13 PM Ticket #94 (Compile game from CaWE) closed by Carsten
fixed: (In [467]) Update the SConstruct build script to automatically take all …
10:13 PM Changeset in git [9d25f36]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Update the SConstruct build script to automatically take all games in the …
1:46 AM Ticket #94 (Compile game from CaWE) created by Haimi
Currently, only Maps may be compiled from CaWE, but when there are changes …
1:43 AM Ticket #93 (Create new game) created by Haimi
Create a possibility to create a new game with configuration options for …
1:40 AM Ticket #92 (Parameters for the "Start engine" in CaWE) created by Haimi
Currently, there is only the Option to run the one game "DeathMatch" from …
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