Timeline
Feb 14, 2012:
- 11:22 AM Changeset in svn [476] by
- Model code: Added implementations for the tangent-space methods. …
- 11:22 AM Changeset in git [a65d801]entity-component-system by
- Model code: Added implementations for the tangent-space methods. …
Feb 7, 2012:
- 10:36 AM Changeset in svn [475] by
- Model code: Add per-mesh settings for tangent-space method and cast …
- 10:36 AM Changeset in git [7420e65]entity-component-system by
- Model code: Add per-mesh settings for tangent-space method and cast …
Feb 2, 2012:
- 12:29 AM Changeset in svn [474] by
- Model code: Add support for importing smoothing groups to all model …
- 12:29 AM Changeset in git [c5450db]entity-component-system by
- Model code: Add support for importing smoothing groups to all model …
Jan 28, 2012:
- 11:14 PM Changeset in svn [473] by
- Model Editor: Small fixes and improvements.
- 11:14 PM Changeset in git [b048cd8]entity-component-system by
- Model Editor: Small fixes and improvements. git-svn-id: …
Jan 27, 2012:
- 3:01 PM Changeset in svn [472] by
- Model Editor: Add ability to import animation sequences into existing …
- 3:01 PM Changeset in git [1fcee0d]entity-component-system by
- Model Editor: Add ability to import animation sequences into existing …
Jan 26, 2012:
- 11:18 AM Ticket #104 (Model code: Ragdolls) created by
- The Bullet physics library supports it, we "just" have to wire it.
- 11:13 AM Ticket #103 (Model code: Walk IK) created by
- It would be nice if our models could properly climb stairs and ramps with …
- 11:10 AM Ticket #102 (Model code: Frame commands) created by
- At a given frame number in an animation sequence, be able to run certain …
- 10:48 AM Ticket #101 (Model code: Support smoothing groups) created by
- As an extension to #100, we should support smoothing groups.
- 10:46 AM Ticket #100 (Model code: Variants for computing tangent-space vectors) created by
- In order to apply normal-maps to a mesh correctly, we have to compute the …
Jan 25, 2012:
- 11:39 AM Ticket #99 (Model code: are looping vs. non-looping sequences properly advanced in ...) created by
- If an animation sequence has four frames 0...3, the maximum frame number …
Jan 22, 2012:
- 11:33 AM Changeset in svn [471] by
- Game code: Added the new model blending feature also to static detail …
- 11:33 AM Changeset in git [2529eb6]entity-component-system by
- Game code: Added the new model blending feature also to static detail …
Jan 21, 2012:
- 9:33 AM Changeset in svn [470] by
- Game code: Improvements to the animation blending in the EntCompanyBotT …
- 9:33 AM Changeset in git [20f6a74]entity-component-system by
- Game code: Improvements to the animation blending in the EntCompanyBotT …
Jan 19, 2012:
- 11:44 AM Changeset in svn [469] by
- Model code: - Removed methods from class AnimPoseT that have been …
- 11:44 AM Changeset in git [2ea1796]entity-component-system by
- Model code: - Removed methods from class AnimPoseT that have been …
Jan 18, 2012:
- 5:00 PM Ticket #98 (Graphics Bugs) created by
- In the TechDemo Map I am experiencing weird graphic bugs with colored …
- 4:55 PM Ticket #97 (Global sound effects) created by
- When the player is underwater (or e.g. low on health etc.), it should be …
- 4:51 PM Ticket #96 (Underwater scene rendering) created by
- Underwater scenes should be rendered differently from normal aerial …
- 4:48 PM Ticket #95 (The underwater water surface) created by
- Objects that are passable should be able to get inside textures assigned.
Jan 16, 2012:
- 11:31 PM Changeset in svn [468] by
- CaWE: Pass proper -svGame parameter when running Cafu from CaWE. Closes …
- 11:31 PM Ticket #92 (Parameters for the "Start engine" in CaWE) closed by
- fixed: (In [468]) CaWE: Pass proper -svGame parameter when running Cafu from …
- 11:31 PM Changeset in git [42c47e5]entity-component-system by
- CaWE: Pass proper -svGame parameter when running Cafu from CaWE. Closes …
- 10:24 PM Ticket #93 (Create new game) closed by
- wontfix: While I agree that creating a new game should be as simple as possible, I …
- 10:13 PM Changeset in svn [467] by
- Update the SConstruct build script to automatically take all games in the …
- 10:13 PM Ticket #94 (Compile game from CaWE) closed by
- fixed: (In [467]) Update the SConstruct build script to automatically take all …
- 10:13 PM Changeset in git [9d25f36]entity-component-system by
- Update the SConstruct build script to automatically take all games in the …
- 1:46 AM Ticket #94 (Compile game from CaWE) created by
- Currently, only Maps may be compiled from CaWE, but when there are changes …
- 1:43 AM Ticket #93 (Create new game) created by
- Create a possibility to create a new game with configuration options for …
- 1:40 AM Ticket #92 (Parameters for the "Start engine" in CaWE) created by
- Currently, there is only the Option to run the one game "DeathMatch" from …
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