Timeline


and

Feb 19, 2012:

12:25 PM Changeset in svn [482] by Carsten
Model code: Removed the remaining, obsolete and unused "gts" (given …
12:25 PM Ticket #100 (Model code: Variants for computing tangent-space vectors) closed by Carsten
fixed: (In [482]) Model code: Removed the remaining, obsolete and unused "gts" …
12:25 PM Changeset in git [98e85af]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Removed the remaining, obsolete and unused "gts" (given …
11:41 AM Changeset in svn [481] by Carsten
Model code: Removed support for "gts" (given tangent space) from the .ase …
11:41 AM Changeset in git [3252d9f]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Removed support for "gts" (given tangent space) from the .ase …

Feb 18, 2012:

1:25 PM Changeset in svn [480] by Carsten
Model code: Removed the now obsolete CafuModelT::GuiLocT code and …
1:25 PM Changeset in git [725f171]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Removed the now obsolete CafuModelT::GuiLocT code and …
12:48 PM Changeset in svn [479] by Carsten
Model code: Removed support for "gts" (given tangent space) from the .lwo …
12:48 PM Changeset in git [9f79249]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Removed support for "gts" (given tangent space) from the .lwo …

Feb 17, 2012:

1:12 PM Changeset in svn [478] by Carsten
Removed the now unused Games/DeathMatch/Models/Static/television*.*
1:12 PM Changeset in git [903b816]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Removed the now unused Games/DeathMatch/Models/Static/television*.*
11:33 AM Changeset in svn [477] by Carsten
Removed the Games/DeathMatch/Models/Static/LCD-Panel.* model files, …
11:33 AM Changeset in git [adf403e]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Removed the Games/DeathMatch/Models/Static/LCD-Panel.* model files, …

Feb 14, 2012:

11:22 AM Changeset in svn [476] by Carsten
Model code: Added implementations for the tangent-space methods. …
11:22 AM Changeset in git [a65d801]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Added implementations for the tangent-space methods. …

Feb 7, 2012:

10:36 AM Changeset in svn [475] by Carsten
Model code: Add per-mesh settings for tangent-space method and cast …
10:36 AM Changeset in git [7420e65]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Add per-mesh settings for tangent-space method and cast …

Feb 2, 2012:

12:29 AM Changeset in svn [474] by Carsten
Model code: Add support for importing smoothing groups to all model …
12:29 AM Changeset in git [c5450db]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model code: Add support for importing smoothing groups to all model …

Jan 28, 2012:

11:14 PM Changeset in svn [473] by Carsten
Model Editor: Small fixes and improvements.
11:14 PM Changeset in git [b048cd8]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model Editor: Small fixes and improvements. git-svn-id: …

Jan 27, 2012:

3:01 PM Changeset in svn [472] by Carsten
Model Editor: Add ability to import animation sequences into existing …
3:01 PM Changeset in git [1fcee0d]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Model Editor: Add ability to import animation sequences into existing …

Jan 26, 2012:

11:18 AM Ticket #104 (Model code: Ragdolls) created by Carsten
The Bullet physics library supports it, we "just" have to wire it.
11:13 AM Ticket #103 (Model code: Walk IK) created by Carsten
It would be nice if our models could properly climb stairs and ramps with …
11:10 AM Ticket #102 (Model code: Frame commands) created by Carsten
At a given frame number in an animation sequence, be able to run certain …
10:48 AM Ticket #101 (Model code: Support smoothing groups) created by Carsten
As an extension to #100, we should support smoothing groups.
10:46 AM Ticket #100 (Model code: Variants for computing tangent-space vectors) created by Carsten
In order to apply normal-maps to a mesh correctly, we have to compute the …

Jan 25, 2012:

11:39 AM Ticket #99 (Model code: are looping vs. non-looping sequences properly advanced in ...) created by Carsten
If an animation sequence has four frames 0...3, the maximum frame number …

Jan 22, 2012:

11:33 AM Changeset in svn [471] by Carsten
Game code: Added the new model blending feature also to static detail …
11:33 AM Changeset in git [2529eb6]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Game code: Added the new model blending feature also to static detail …

Jan 21, 2012:

9:33 AM Changeset in svn [470] by Carsten
Game code: Improvements to the animation blending in the EntCompanyBotT
9:33 AM Changeset in git [20f6a74]entity-component-system by Carsten Fuchs <carsten.fuchs@…>
Game code: Improvements to the animation blending in the EntCompanyBotT
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